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What is Simcountry?

Simcountry Game News as published on the site from time to time

All changes to Simcountry and all new game features are described in the Game News that are published on the site several times each month. All the Game News documents can be viewed or printed.

March 26, 2009
March 4, 2009
March 5, 2008
Market Manipulation
Market surplus and shortages
Max 10 countries can declare war against one country
Max Fighting Level
May 11, 2009
May 19, 2009
May 20, 2008
May 26, 2010
May 28, 2009
Measuring Distances
Medium Level Workers and other worker shortages
Migration Details
Military bases and fortifications
Military Objects
Military Spending Limits
Military Spending Space
Military Units
Military Units Log Operations
Military units movement
Military Units Show replenishments
Military units Use of Gasoline and Military Services
Military units and operation logs
Military Units and the Empire
Military Units Quality
Military Units quality coming soon.
Money transfers
Move Corporations
Moving Corporations
Moving Military Units by Air
Moving the Navy Error corrected
Moving weapons to other countries
Moving weapons to the reserves
Navy Maps
Navy Size and Max number of Weapons
New Air Defense Units
New Automation Functions
New Chat system will be installed on Oct. 7.
New Corporations raw materials
New Corporations Start Capital
New Corporations and Game Levels
New Country Home Page
New Document Added
New gadget
New Icons on the Simcountry portal
New players bidding for CEO owned corporations
New players Building an Empires
New players and countries in war
New players and strategic corporations
New Product added: Car Engines
New Products To be added
New Products Added
New Registration Procedure
New Server Installation
New War Features in Simcountry
New War levels Added
New weapons Document
No troop movements in blackout period
November 10, 2008
November 11, 2009
November 13, 2008
November 18, 2009
November 19, 2010
November 24, 2009
November 25, 2010
November 4, 2009
November 6, 2008
November 9, 2010
Now What? Help for beginners and others
Nuclear attacks effect on neighbors
Nuclear attacks on a damaged military base
Nuclear Power
October 1, 2010
October 12, 2010
October 13, 2009
October 16, 2008
October 28, 2010
October 7, 2010
Offensive Anti Aircraft batteries
Offensive Anti Aircraft Missiles
Old Auto deployment functions terminated
Older Game news
Operating Cost of the army
Optimizing your welfare index
Pending workers
Personal Blogs
Planned new type of corporation
Planned updates for the coming two or three weeks
Playing the War Game New Style
Population growth Updated
Population in Simcountry
Population Transfers
Population Transfers after war declaration
Populations Transfers Bug Solved
President owned shares
Private corporations and rehabilitation of disabled people
Product orders strategies
Products and Game Levels
Profitability of Corporations an overview
Profitable Products
Purchasing Ammunition
Purchasing Gamemaster Corporations and shares
Putting Weapons in the Reserves
Quality of Military Units and Ammunition
Quality of Military Units and garrisons
Radar Planes
Reduced Defense cost for beginners
Reducing the max number of attackers in war
Reducing the max number of military bases and fortifications
Reduction in the number of targets per country
Reintegration schools for housewives
Relief Resources
Relief Supplies
Remaining products in abandoned and reinitialized countries
Remote Depots Improved
Repaint Errors
Resupplying the navies
RSS Feeds
Secured Mode
Security Council Gifts to Countries
Selling Population
September 11, 2009
September 17, 2010
September 2, 2010
September 20, 2010
September 24, 2010
September 25, 2008
September 5, 2008
September 9, 2010
Setting targets for corporate profit sharing in state and national corporations.
Simcountry Co marketing Program
Simcountry Marketing Program
Simcountry Space Program
Simplifying the Building process of the Army
Site Maps
Site Update
Smaller Military units, navies and Bases pre announcement
Sneak Attacks
Soldiers and Officers
Solid Missile Fuel
Space Industries and Game Levels
Space Industries Initiated
Space Program
Space Travel and Trading in Simcountry
Space View In Simcountry
Special clinics for the rehabilitation of the disabled
Start Conditions for new players and C3 Country finances
Start Salaries in Corporations
Starting wars
Stop the war Booster Suggestion not implemented
Supply Units
Supply Units and Trucks
Support Functions
Support Functions Update II
Supporting Failing Economies
Target proximity and the effectiveness of the air force Existing Feature
Termination of countries with high debt
The Change Profession feature
The Complexity of Large Wars Decreasing the numbers of Military Objects
The Country Page
The Defense
The defense of C3 countries
The Deployment of the Defense of Countries is Improved
The Development Index
The Game level and Index popup windows
The Health Index
The Index Page and the Game Levels Page
The Military Units Pages
The new War Engine
The New War Engine is activated
The Now what features
The Offensive army
The Population Feature is now Changed.
The production of Nuclear Weapons
The Quality Index
The Quality of Army Units
The Quality of Military Units
The quality of raw materials
The Simcountry comarketing program
The Simcountry Developers Blog
The Simcountry Space program
The Unemployment Index Explained
The Value of C3 countries
The War Engine
The War Engine Update 8: Air Force Units
The War Engine Update 9: Air Landings and Bridge Heads
The War Engine and Military Units Fighting Levels
The War Game
The War game Upgrade Moved to Nov. 12
The War Index
The War Index. More help on Damage Points and on how to win a war.
The War process
The welfare Index

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