March 26, 2009 |
March 4, 2009 |
March 5, 2008 |
Market Manipulation |
Market surplus and shortages |
Max 10 countries can declare war against one country |
Max Fighting Level |
May 11, 2009 |
May 19, 2009 |
May 20, 2008 |
May 26, 2010 |
May 28, 2009 |
Measuring Distances |
Medium Level Workers and other worker shortages |
Messages |
Migration |
Migration Details |
Military bases and fortifications |
Military Objects |
Military Spending Limits |
Military Spending Space |
Military Units |
Military Units Log Operations |
Military units movement |
Military Units Show replenishments |
Military units Use of Gasoline and Military Services |
Military units and operation logs |
Military Units and the Empire |
Military Units Quality |
Military Units quality coming soon. |
Money transfers |
Move Corporations |
Moving Corporations |
Moving Military Units by Air |
Moving the Navy Error corrected |
Moving weapons to other countries |
Moving weapons to the reserves |
Navies |
Navy Maps |
Navy Size and Max number of Weapons |
New Air Defense Units |
New Automation Functions |
New Chat system will be installed on Oct. 7. |
New Corporations raw materials |
New Corporations Start Capital |
New Corporations and Game Levels |
New Country Home Page |
New Document Added |
New gadget |
New Icons on the Simcountry portal |
New players bidding for CEO owned corporations |
New players Building an Empires |
New players and countries in war |
New players and strategic corporations |
New Product added: Car Engines |
New Products To be added |
New Products Added |
New Registration Procedure |
New Server Installation |
New War Features in Simcountry |
New War levels Added |
New weapons Document |
No troop movements in blackout period |
November 10, 2008 |
November 11, 2009 |
November 13, 2008 |
November 18, 2009 |
November 19, 2010 |
November 24, 2009 |
November 25, 2010 |
November 4, 2009 |
November 6, 2008 |
November 9, 2010 |
Now What? Help for beginners and others |
Nuclear attacks effect on neighbors |
Nuclear attacks on a damaged military base |
Nuclear Power |
October 1, 2010 |
October 12, 2010 |
October 13, 2009 |
October 16, 2008 |
October 28, 2010 |
October 7, 2010 |
Offensive Anti Aircraft batteries |
Offensive Anti Aircraft Missiles |
Old Auto deployment functions terminated |
Older Game news |
Operating Cost of the army |
Optimizing your welfare index |
Pending workers |
Personal Blogs |
Planned new type of corporation |
Planned updates for the coming two or three weeks |
Playing the War Game New Style |
Population growth Updated |
Population in Simcountry |
Population Transfers |
Population Transfers after war declaration |
Populations Transfers Bug Solved |
President owned shares |
Private corporations and rehabilitation of disabled people |
Product orders strategies |
Products and Game Levels |
Profitability of Corporations an overview |
Profitable Products |
Purchasing Ammunition |
Purchasing Gamemaster Corporations and shares |
Putting Weapons in the Reserves |
Quality of Military Units and Ammunition |
Quality of Military Units and garrisons |
Radar Planes |
Rebellions |
Reduced Defense cost for beginners |
Reducing the max number of attackers in war |
Reducing the max number of military bases and fortifications |
Reduction in the number of targets per country |
Reintegration schools for housewives |
Relief Resources |
Relief Supplies |
Remaining products in abandoned and reinitialized countries |
Remote Depots Improved |
Repaint Errors |
Resupplying the navies |
RSS Feeds |
Secured Mode |
Security Council Gifts to Countries |
Selling Population |
September 11, 2009 |
September 17, 2010 |
September 2, 2010 |
September 20, 2010 |
September 24, 2010 |
September 25, 2008 |
September 5, 2008 |
September 9, 2010 |
Setting targets for corporate profit sharing in state and national corporations. |
Simcountry Co marketing Program |
Simcountry Marketing Program |
Simcountry Space Program |
Simplifying the Building process of the Army |
Site Maps |
Site Update |
Smaller Military units, navies and Bases pre announcement |
Sneak Attacks |
Soldiers and Officers |
Solid Missile Fuel |
Space Industries and Game Levels |
Space Industries Initiated |
Space Program |
Space Travel and Trading in Simcountry |
Space View In Simcountry |
Special clinics for the rehabilitation of the disabled |
Start Conditions for new players and C3 Country finances |
Start Salaries in Corporations |
Starting wars |
Stop the war Booster Suggestion not implemented |
Supplies |
Supply Units |
Supply Units and Trucks |
Support Functions |
Support Functions Update II |
Supporting Failing Economies |
Target proximity and the effectiveness of the air force Existing Feature |
Termination of countries with high debt |
The Change Profession feature |
The Complexity of Large Wars Decreasing the numbers of Military Objects |
The Country Page |
The Defense |
The defense of C3 countries |
The Deployment of the Defense of Countries is Improved |
The Development Index |
The Game level and Index popup windows |
The Health Index |
The Index Page and the Game Levels Page |
The Military Units Pages |
The new War Engine |
The New War Engine is activated |
The Now what features |
The Offensive army |
The Population Feature is now Changed. |
The production of Nuclear Weapons |
The Quality Index |
The Quality of Army Units |
The Quality of Military Units |
The quality of raw materials |
The Simcountry comarketing program |
The Simcountry Developers Blog |
The Simcountry Space program |
The Unemployment Index Explained |
The Value of C3 countries |
The War Engine |
The War Engine Update 8: Air Force Units |
The War Engine Update 9: Air Landings and Bridge Heads |
The War Engine and Military Units Fighting Levels |
The War Game |
The War game Upgrade Moved to Nov. 12 |
The War Index |
The War Index. More help on Damage Points and on how to win a war. |
The War process |
The welfare Index |