Serious problem for 'monthly use of corps'

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Serious problem for 'monthly use of corps' Status: Not true

Detailed Description:

I've just spotted a serious and unrealistic fault on this game that if a corp. for example that produces gasoline at 100% hiring at 100% production and uses 20000 tons of chemicals a month to make it, why is it that I?ve got a gasoline corp. at 20% hiring at 20% production still uses 20000 tons in chemicals a month since really it should definitely be 20% of that number since its production is at 20%, which would use 4000 tons of chemicals a month instead. Has anyone else noticed this fault? if you have then vote yes for this change as it is common sense. Or vote no if you haven?t noticed this fault.

13 gamers voted for the proposal.
3 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

A corporation producing at 20% is using materials at 20%. It might show the numbers for full production and it may purchase materials as if in full production but the use of materials will fit the production and the stock of raw materials will last much longer.

Try however to go to full production. Fixed cost and maintenance cost remain high even if production is low and it makes corporations that produce at low levels, much less profitable.

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