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Empires with large amounts of cash and loans can end up paying trillions in Financial Services costs. This money goes no where and is unaccountable.
If you want to convert money into GCs as W3 would like us to do, we can't if we're to limit our losses by keeping balances under 20 trillion and bidding on GCs .
We often end up losing auctions so we can't keep large cash reserves at the ready but then when we do win, we might lose because all of the bids were accepted. .
If we didn't have to worry about the unfair limit to cash balances of 20 trillion per country, it would be much smoother in operations. .
I don't see why the game should unnecessarily and unjustly take my Real Life time away from me when I'm already overworked and too ill to cope. .
I suggest ending the Fincancial Services cost! .
64 gamers voted for the proposal.
4 gamers voted against the proposal.
The proposal has been ACCEPTED.
There are only a few countries in each world with cash amounts that are higher than 20 T. These amounts are unrealistic. It makes no sense to keep such amounts in cash and we have created a market that allows players to easily convert their cash reserves to gold coins.
Gold coins can be used to convert to game money if needed and can also be used in many other game functions. We see thousands of conversions and most players have indeed reduced their holdings. In this way, there is a real market for game money and it is allowed to reach a realistic value.