Simcountry Updates

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Simcountry Updates

- Mobile Nuclear Defense Units were added to Simcountry. These units have 20 Nuclear defense missile batteries and many Nuclear defense missiles. They will participate in the defense in case of a nuclear attack within a distance of 40 miles from the attacked target. The units will enhance the defense against nuclear attacks. The units can also be traded on the Crusis space station.

- Some errors on the Forum have been solved, preventing Authentication errors and preventing arbitrary names on the chat system that are designed to confuse players as to who the participant is. The name on the chat is the name of the player in the game.

The cost of weapons and ammunition but also the cost of many other products is reduced a bit. This will make building armies cheaper and reduce the cost of maintaining the army and waging war.

- A major hardware upgrade increased the performance of all systems. It will allow for faster processing even in peak hours and when the month processing is running.

- The Exchange of Mobile Units and Country is now faster even when large numbers are involved.

- The pages showing the lists of military units are improved. Also the detail page of military units is improved.

- Military Units move in smaller, but more frequent steps on the map.

- Nominal value: Link to country finance page is only usable if finance is not secret.

- Country Year-to-Date cash was incorrect after country was conquered. Fixed!

- Some targets, defended by Garrisons, were mistakenly removed when the country was conquered - fixed.

- The Enterprise score increased by 3000 to prevent negative scores. Country scores are also climbing to prevent the same.

- The White Giant world now runs 6 months per day.

Simcountry Introduction