Disasters and disaster relieve

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Disasters and disaster relieve

Countries can be hit by natural disasters (later also epidemics and man made devastations as result of terror actions or war). Disasters have an effect on the economy. They also cause many casualties, force people out of their homes and sometimes into neighboring countries.

Some of the disasters can have some effect on neighboring countries such as large earthquakes that have an effect on a larger area and nuclear or radiological events that can contaminate large areas and contaminate neighboring countries and even their neighbors.

Following a disaster, countries need emergency resources that can be prepared ahead of time to make it possible to handle such events but relieve supplies can also be flown in by others who are providing their emergency resources.

Disaster relieve resources include everything a country may need depending on the specific event. It includes food and fuel supplies, temporary housing, field hospitals and schools and many other resources.

Resources have to be flown in using transport aircraft that have a limited capacity and the number of flights depends on the quantity and type of resources that are provided. Sending hospital over or food for one month for 50.000 displaced people will require a number of flights and aircraft capacity must be available.

Countries may agree to return resources when they are not needed any more or the parties may decide to leave them in the receiving countries. Large assets like hospitals may be returned and materials that have been used may be forgiven or the receiving country can provide similar quantities back to the countries that were involved.

The effect of disasters depends on their severity and on the specific event. Disasters cause death, displacement of people, damage to the infrastructure etc.

A player can decide not to do anything about a disaster and just leave the event unattended. It will cause some economic damage that can be fixed by building several new corporations and other structures that were damaged, and it will cause many casualties that can be compensated for by movement of people from another country or by natural growth of the population. The effects of a disaster will abate and the problem will disappear.

Interested users can however play the disaster addition to the game by creating relief resources and the logistics that is needed to move these resources to the places where they are needed and cooperate with others to make it work fast and prevent the potential full effect of such an event.

Disasters will never take place when a country is unattended and there is no need to check your country more frequently to prevent it from falling apart. It will not happen.

The disaster system is meant as an addition to the game that may be played or ignored and might be interesting to some of the Simcountry players.

The logistics part of the disaster system might be used at a later stage as a start of a more general logistics system that will be used for the delivery of all products.

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