| Sunday, June 13, 2004 - 03:53 pm |
Since WC3 wants to put a larger emphasis on economics in this game, more and detailed common market statistics would be a huge help.
1. What products are in shortage within the market?
We know the worldwide figures, but not what our market partners need. That slants economic development towards the world - not common - market.
2. What does each partner trade within the market, plus each set of bilateral numbers.
3. What products are available on offered contracts?
If building a corp, you'd know what supplies are there for the asking.
4. The overall trade numbers.
| Monday, June 14, 2004 - 02:01 pm |
As a major player in my common market I find that many members want to take your products but are reluctant to sell their own.
They prefer to sell the goods on the open market at a higher price, which is OK, but that doesn't help a countries trade & business index and its position in the rankings.
As new members join they take a huge chunk of my corps products but put nothing back in, and I have to build more corps to make up the shortfall.
| Monday, June 14, 2004 - 02:07 pm |
And another thing, I had an email the other day from Jossi in answer to a query.
In the next few weeks strategic reserves for CEOs and common markets should be available
| Monday, June 14, 2004 - 05:35 pm |
My 2nd question would put in hard figures who is buying but not selling.
The funny thing is, given the new contract rules (putting quality markup beyond signed price), it's actually to a player's advantage to sell on the common market.
| Tuesday, June 15, 2004 - 07:09 pm |
I've always been a major player in the "common market".
Granted, it's been up to this point used soley for my own countries and CEO's.
Now especially, if you have a quality product you will get what it's worth. I've yet to see an item purchased at a specific contract price it's always higher if the quality is higher.
I have yet to take a HARD look at the numbers so I can't give you exact figures, but if the quality of the material your corps build with is high .. the production and quality of even corps with no upgrades is higher.
What I have found to be a good ratio is I offer 50% of a corps production on the common market at -5% under market no matter what the quality is.
The rest I sell on the open market.
If you run across my enterprises look at the individual corps if you wish to see what this does, the enterprise it's self is playing heavily in the stock market so rise and fall of position and debt is not a true indication, and won't be until I "circle the wagons" after cutting my losses and consolodating my gains.
It's been my experience members of a common market want to mark up the product to a higher level than what I can get on the open market for the same or better quality, which is why I don't worry about involving other members.
In a perfect world for me .. I will supply 100% of supplies to all my corps, and own 100% of my public corp stocks with a 0 dollar investment through something I control.
I'm a very long way from a perfect world .. but I'm closer every day and from what I see so far I've no reason to change strategies.
Anyway .. common market members should require a min. production and max. markup percentage by it's members to be offered on the common market.
There is no reason to even be in a common market if there are no advantages when buying quality supplies at a decent price with a steady supply during world shortages.
In case you didn't know it .. even a corp that has no upgrades will grow if it can sell 100% of it's production every month at 5% under market for "standard" quality. Upgrading just makes it more profitable. If it's supplies are high quality the process is faster, if the quality of supplies is 150 across the board, the quality of production with no upgrades is 150.
About the only way to guarentee your supplies are 150 is, once you are supplying 100% of the consumption needs stop the corp from buying on the open market. This requires a lot more work since consumption contracts are based on 100% production levels.
You've then got to keep supplies in the corp manually or you will drop production to the 100% level during shortages.
Personally I stopped doing that as I found at this point at least my time is better used elsewhere. Maybe later I will do it again.
| Tuesday, June 15, 2004 - 07:19 pm |
In our common market we trade at 50% above market price and by the time quality is added on its nearly 300%.
Take boats for example, market price is 1.11m, but some countries are paying 3.5m for the quality.
| Tuesday, June 15, 2004 - 09:47 pm |
So your common market members are paying 300% for something they can get at the game min. if it's in oversupply then.
Each to thier own ... but I see nothing but disadvantages to being in that common market. Oh I'd be willing to sell ... but I would never buy.
Shortages aren't that bad.
If I take the time to order months even years ahead I can buy boats for around 770,000 (or what ever the game min. is at the time)
All I can say is if it works for you ... great.
A big part of this game is forward thinking, and logistics. I do some but not near as much as I should (too many alligators requiring my attention at the moment) however, I see many in this game that do none.
| Wednesday, June 16, 2004 - 04:57 pm |
Every saturday morning I renew all the contracts for my 4 CEOs and 13 countries cancelling all supply and consumption contracts.
Initially I offer 100% of my production at +10% of market value, this is then offered as local contracts to each individual enterprise & country, so a country will buy its products from its own corps at +10%.
Whatever is left is offered at +50% on local & common market contracts, my countries can eat or use whatever it grows/manufactures and make the corps a small profit, whatever isn't homegrown has to be bought at +50%.
Gradually, I build corps for products that my country can use.
More important to me are the points my enterprises and countries can make on business & trade.
I am sure that as the game gods put this common market system in place and there is a good way and a not so good way of using it, whichever works for you and me may be different, all my enterprises and countries are growing and moving up the rankings.
| Wednesday, June 16, 2004 - 07:11 pm |
I only looked at alpha industries I don't know about the rest but you have a "ripple effect" going long term failure to meet contracts cancels your points.
I't not the "rankings" you have to worry about long term, I can force the indices and position myself anywhere except the top 5 for the end of the month.
The top five usually take alot more work and depending on who is there at the time the top 10 might need some creative thinking.
I've been at every spot except the top 2 with a CEO and will be playing for at least the next 18 months at my current level so my game strategy is probably somewhat different.
I made it to the top 20 with a country before Matt put a halt to that endeavor.
Part of your climb at the moment is I've drawn two corps down completely out of the 10 ... from everything I see as soon as I get off his "leg" he will top right back up to the top.
He's also positioned with several other corps way down on the rankings with plenty of cash, waiting in case they are needed so the top 10 can change in a heart beat.
Points are nice .. they win the awards and get the cash.
Good luck with your game.