Simcountry Home   Simcountry Documentation   Simcountry Documentation   Simcountry Terminology
online games, multiplayer games
spacing
bullet Simcountry is an Online Digital World where you are the President of a country.
spacing
bullet No download needed!
spacing
What is Simcountry?
Beginners Info
What is Simcountry?
| | | | |
Previous Thread: Accumulating Spending Limits
Next Thread: Remove corp from building row

Game Suggestion

Simcountry: Simcountry Bulletin Board  Game Suggestion

Lions foot

Tuesday, December 23, 2003 - 07:04 pm Click here to edit this post
Erehwon: i dont think strategic supplies can be sold to anyone but corps in your own country (at least i dont know how).
there are all supplies weapon corps need for production (even weapons).

i dont mind how it is achived (via common market or strategic reserves) as long as it is possible to stock them. or not even that if something else is introduced that will give me a chance to supply my corps in harsh conditions and not using half a day for it or sacrificing most of my profit (like common market considering quality upgrades).

Erehwon

Wednesday, December 24, 2003 - 05:21 pm Click here to edit this post
LF, I understand you, and I agree with what you say, but I just think that the point of the game would be undermined if corporations were made even more just part of the government of each country. The object, at least in my mind, is to create a serious economic game which should be mastered before significant militaries can be established. Making country corporate profits an automatic and easy thing (it's really not that hard even now), will sideline the economic part even more than it is at present. If a reserve for corporate production is to be established, I believe that it should be a common market function.

Lions foot

Thursday, December 25, 2003 - 12:20 am Click here to edit this post
i see. i still think it is good to have separate stocks for corporations (each has his own already). it would eliminate hundreds of clicks which are required to buy stock for each one when there is a great surplus and prices are low (neglecting contracts cos they kill profit).

but you are right, countries should not have anything to do with it. i just cant resist the temptation to handle purchase and supply from one screen. currently 'strategic' reserve screen enables me just that. also corps should pay for their own stocks and must be limited in size.

what i didnt realize is that this would set economics of this game to very easy and almost automatic (as you said), promoting war aspect of the game with economy only as a tool to buy arms and wage wars. it was not my intention, but as i see it now, i did just that.

nevertheless complexity of managing corps should not be in time spend with performing same actions over and over again. maybe more advanced managing should be introduced to compensate that. i realize this will increase game difficulty (newbs might find it too complex already).

another thing i suggested was that common market would count quality upgrades when calculating buy/sale prices. this also isnt smart (its stupid to be exact). it enables user to create closed market, supplying his whole industry and selling end products to his population without taking any risk that world market has. earning from day one, increasing profit with every upgrade he buys. there should be some penalties, but not like now when profit is equal for upgraded and non-upgraded corps.

something should also be done about loans. allowing amount that can be loaned in respect to how healthy economy is. if 500B can be earned monthly on them, why bother with economy, have those corps just to raise employment. or why have them at all, send all to the army...

Entrepreneur Enterprises

Thursday, December 25, 2003 - 01:19 am Click here to edit this post
Hmmmmmm,,,. After reading what you wrote LF, a thought came to mind regarding “Presidents”. Now, as a CEO, that individual oversees the operation of the Corporations. However, as a “President”, who oversees the operation of the “Country”, i.e., it’s budget, it’s military and so on, but ……… (the big question of the day), why would the “President” oversee the daily operation of Corps within the “Country”. Isn’t that the job of the Secretary of Commerce? And who is it that “tells” how to run the various Corps? Well, that should be a “CEO”!! Interesting scenario. A “President” telling it’s countries Corps how to run. Hmmmmm. isn’t that the way it was back in the “old days” of the USSR? Isn’t this a “Capitalistic” game?

The “CEO” Enterprise setup is fine, but guess we will need to change how “Countries” are set up. Time to set up the election booths. (Sorry, no hanging chads allowed). Time for the election of a Vice-President, appointment of the various cabinet Secretaries, the establishment of Government Agencies, and so on. Hmmmmm, SimCountry, isn’t it a “realistic simulation”.

Gezzzzzzz, this is getting complicated, lol. At this rate, every player would have his or her hands full with just one Country. You can forget about managing and defending dozens.

Imagine C3’s (running on automatic) having their own militaries and auto-attacking other Countries. Hmmm, we would have our hands full, wouldn’t we?

Lions foot

Thursday, December 25, 2003 - 02:18 pm Click here to edit this post
do you think in my countries will of its citizens count? am i their president, enpowered by their will manifested on country elections each four years? nope, i am a dictator!!! their will means nothing to me. i can make them starve, prevent them having proper education, health care, kick their little butts out of their homes and move them across my empire like a cattle. i decide how much they earn, can sack them at will and send them to die in a war just because i dont like my neighbour. and all they can do is to leave. they cant compromise my rule. i can still invade neighbouring countries and bring them back...

what you suggest is to take the most important source of income (untill i can make huge loans) from a dictator like me and toss me around in my empire like a rag doll. in reality if someone would be brave (stupid) enough and try to do that he would end infront of my firing squad. :)
CEOs have already much power in countries, they can buy any corp they want as long as it isnt under national protection. in country with 200 corps 24 rule isnt much to counter it. funny that a dictator cant prevent that. he can only watch CEO buying and relocating his favorite cereal corporation from his youth.

look around the world. there are numerous dictatures still present. so it is quite reaistic to be a dictator. others already suggested to have different kinds of goverment (commies, democracy...). right now there is a mixture of everything. i agree with diversity, but wouldnt be fun to see population throw you from throne on elections or just following the rule that you cant be reelected more than twice? no matter how hard you try, making game realistic is futile.

Lions foot

Thursday, December 25, 2003 - 02:38 pm Click here to edit this post
thinking of it, CEO is also something like a dictator. he doesnt have any obligations to corps under his rule or their workers, he cant be bought or replaced by anyone (only his corporations are vulnerable to this). if he doesnt likes something he can relocate his corp. building and buying C3 corps is a trivial process (never gets refused by a C3). he can also mess with country economy while county cant (except for those situated in it).

Defenders Corporation

Friday, December 26, 2003 - 02:28 am Click here to edit this post
Hope they didn’t relocate your favorite “Wheaties” Factory.

Simcountry Introduction