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Game Suggestion

Simcountry: Simcountry Bulletin Board  Game Suggestion

Defenders Corporation

Monday, December 22, 2003 - 12:31 pm Click here to edit this post
Hi SimCountry,

I would like to propose a game suggestion that may help alleviate the difficulty players encounter constantly due to the extreme shortage of supply commodities to their (and mine, lol) Corps.

Example: A Corp utilizes in its required supply for production the commodity “High Tech Services”. It utilizes a monthly quantity of 58,900 units. Currently, the system places an order when it’s supply goes below 58,900 units, which is just even with a final month of supply for production. That supply, depletes completely just prior to the following months required commodity orders, resulting in a critical shortage supply of material for production. This directly impacts the Corps commodity product output, which in turn, creates a shortage of that produced commodity, which in turn affects other Corps production as well. A “Domino Effect”.

This now outstanding order for “High Tech Services” is listed on the Corps pending orders list at the current market rate. However, it remains unfulfilled due to a shortage. It may go on remaining unfulfilled for two or even three game months before it’s request status changes to “immediate” request, meanwhile, the Corps commodity production is at a zero (0%) productivity due to the zero (0%) stock of High Tech Services on hand.

Proposal: Change the “order” sequence for when a Corp places an order for its commodity supplies. If a Corp utilizes 58,900 units a game month, the Corp automatically places an order three game months out at 176,700 units (three months supply) for its next requested delivery of its operating commodity supplies needed for full productivity. If at the second game month the order remains unfulfilled, it automatically changes its order request from the market price to a “priority” status (20% to 30% over market). If at the third game month and the last month of the Corps on hand available commodity supply and the order still remains unfulfilled, it automatically changes its order request from “priority” status to “immediate” status (40% to 50% over market). If at the second game month (fourth order month) over the unfulfilled supply request, the player can manually increase the commodity asking price to fulfill the outstanding order (or place an option on the Country automation page to do this automatically). This should help alleviate a Corps “down time” due to the lack of operating production supplies and assist in the stabilization of the World Market.

Another area of concern is (and others have suggested a similar idea as well) the establishment of a “Strategic Country Commodity Storage Facility”, or “FCCSF” for an acronym. All Civilized Nations do in fact maintain strategic supplies within their borders, for emergencies. Why not here in SimCountry. A player can occasionally, order and place various commodities in their “FCCSF” to be drawn from in the event of a critical particular commodity shortage and transfer a set quantity to a particular Corp within their Country (or CEO Enterprise) to keep that particular Corp solvent and productive. This option will also assist in keeping the volatile market place operating to prevent any possible collapse. This “FCCSF” could be placed on a separate “link” on the “My Corporations” page.

Your comments are most welcome. Thank you.

Alpha Industries

Tuesday, December 23, 2003 - 02:06 am Click here to edit this post
I do believe that counttries already have strategic supplies that can be drawn upon for just that situation and can be sold to corps when products are in short supply.

Defenders Corporation

Tuesday, December 23, 2003 - 06:18 am Click here to edit this post
Where? From your own Corps production?. That's not what was said. If you believe that there is already a current Strategic Storage Facility page, please tell us, where ???. I think you may be looking at your "World Trade" link, "view products your Country has in stock" listing, which are supplies that your "population" draws from. That is not a "storage facility" that can be drawn from.

Lions foot

Tuesday, December 23, 2003 - 07:56 am Click here to edit this post
first link in yellow color on world trade page ('sell stock to local corporations'). not all are consumed by population. those are listed as strategic. it would be nice to have them all as strategic.

Beta Industries

Tuesday, December 23, 2003 - 12:15 pm Click here to edit this post
that is exactly what it is, the strategic supplies have been purchased by the country for its uses and purposefully to replenish the corps in that country where needed

Defenders Corporation

Tuesday, December 23, 2003 - 01:29 pm Click here to edit this post
The link that Lions Foot is referring to is yes in fact “called” a Strategic Stock. However, in reality, it is not. This so called Strategic Stock does in fact draw against the Countries “current product stock” which is used by the Countries population and the Countries current Armed Forces equipment. That is not a Strategic Stock Reserve. A Strategic Stock Reserve is a “stock” that is in “storage”. Its population or military does not use it for daily consumption. What the game has is a very vague variation of the term.

There are exactly 190 different commodities in production, of which a Countries population uses only 50. There are only 69 commodities listed on the so-called “Strategic Stock” link page. What about the other 121 commodities?

What I was writing about was the creation of a new link specifically dedicated to a “Strategic Country Commodity Storage Facility”, or “SCCSF” for short. This is a “facility” that the player can order and place in storage any number of different commodities. The player can later draw upon this “SCCSF” in an emergency. The current Strategic Stock on the “sell stock to local Corporations” is nothing like this. A “SCCSF” does not “rob Peter to pay Paul” as does the current Strategic Stock does.

In other discussion topics I have read comments about how to have long-term storage of several commodities. Several writers noted that you couldn’t store meat, vegetables and so on. Ever hear of cold storage? What about milk? That writer pointed out there is powered milk. That can be stored indefinitely. If it can be frozen, dried, vacuum packed or canned, it will last literally forever. Other commodities can be stored as long as man is alive, such a gold, oil, gas, and so on. They are already hundreds of billion of years old. What’s a few more years going to do to it?

The concept of a long-term strategic storage facility is a good idea well worth the game gods looking into. If they can utilize the current Strategic Stock page as a base and re-work it so that it does not draw against the populations and military daily consumption supplies, that would be a good start. The game gods can then expand the current listing of commodities.

Port Royale

Tuesday, December 23, 2003 - 02:33 pm Click here to edit this post
That sounds better and fully agree with all you suggest


Tuesday, December 23, 2003 - 05:46 pm Click here to edit this post
This is not going to be popular, but I don't like this proposal.

Strategic reserves are just that: Strategic, having a military or national security reason. They aren't for making sure that Adelanto Fruit Juice Corp gets it's monthly quota of oranges.

I don't even like the present ability of the country to sell stock to corps. It's uneven, as pointed out above, because it generally only encompasses the goods used by the country. It doesn't really cover the goods used by weapons corps, for which one could make at least a weak case that there should be a strategic reserve.

By allowing country purchases of goods on the market for the use in reserve by country corporations, the impact of the market will be reduced in an unrealistic manner.

Yes, I do see that players might hit the market with manual orders when prices are low and that will tend to help the market out in a good way. And yes, I see that this concept will enhance the value of contracts over bloc purchasing.

What I don't like is the use of countries to perform this function - it never did work in the real world and it will thwart the market in this one. If it has to be done, and I am not wholly against it, then it should be a Common Market function.

Come to think of it, that's not such a bad idea. Common Market reserves of commodities is not completely unrealistic and if the goods in the reserve would have to come from the common market CEO and country corporations and could only be used by them, then it's not bad at all.

Jozi! With compliments to the contributors to this thread, I'd like to call this Economic Idea #13. Common Market commodities reserves. The Common Market chairman would have to accept the contracts to establish the reserve, and each Common Market reserve would have to be able to take loans and have a credit limit. The mechanism for sales to corps in shortage by the Common Market reserve would have to be worked out - not sure if it would require alot of coding...

Lions foot

Tuesday, December 23, 2003 - 06:27 pm Click here to edit this post
on this screen are only pruducts that are required for production of other products. what is not here are weapons and end products meant for public consumption and some other (like production plants).
that doesnt mean you cant store them. you can store everything you want. ammo will show on weapon screen (so does weapons but they draw manpower). any other thing you buy will show on country stock screen. i think we dont need special place to store them as they are ment purley for citizens (it is strange and with no special effect storing products used only by population elsewhere, while population suffers from shortage). what would be usefull is separating products that take part in industry and are also consumed by population.

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