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Monkey Rep Avalon

Thursday, December 11, 2003 - 02:27 am Click here to edit this post
definitely agreed elle, but I think that the simulation/game needs to be improved in more simple ways first. The peaceful country/war country issue has been the most important difficulty for as long as I can remember, which is a pretty long time :). It is symbolic of the tension between game and sim.

erehwon and I have discussed our own ideas for a simar game, in which the level of educational infrasturucre is equivalent to a technological...hmmn "level" of a country. Eg, in simcountry, a country with a 200 edu index might be able to make products that other countries could not, or have special options which became more powerful as the nidex rose...but education woudl ahve to be exponentially more difficult at high levels.

I just dont like the idea of running countries at a profit at all. Anything which enourages that nay more than it already is -hard enough , since it basically detrmins the rankings -is a bad idea imho.

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