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| Wednesday, November 12, 2003 - 08:06 pm |
Nod oil this time i see
i would prefer that some of the time was spent fixing bugs or giving us some valid documentation instead shrug.
| Wednesday, November 12, 2003 - 09:33 pm |
An Oil surplus, great. Considering it'd just dug itself out of total unprofitability.
Though I think I see what they're trying to do, adjusting the production/consumption/worker amounts of corps to try to balance the overall market.
Of course, with award debt, it sucks having my employment levels hiccupping all over the place. Soon as I get things stabilized, half my corps are in limbo again.
| Wednesday, November 12, 2003 - 11:14 pm |
Oh well, i guess we should view it as a challenge ;-)
| Thursday, November 13, 2003 - 01:29 am |
True almoth. Though I will admit I agree with some of the increases. Chemicals was increased previously which made total sense to me. Almost every bloody corp in this game uses chemicals and what the chemicals corps produced in relation to what was consumed by other corps was a pittance.
On other notes, I'm aware of a few other corp types that have been adjusted besides oil.
Stone: Increased from 8000000 per month to 15000000
Aluminum: increased from 300000 to 450000
Bricks: From 1000000 to 1500000
Fruit: From 500000 to 750000
Vegetables: From 500000 to 750000
Vacation: From 1000000 to 1500000
Minerals: From 1000000 to 1500000
Rubber: From 450000 to 900000
Though some of the above production stats for the corps may be off due to current hiring levels and are based off of the amount I allocate out of production for L&C market contracts.
I'm personally wondering if this is part of a project to make the common market more viable, and to stabilize things some considering all the extra corp types available in GR vs. the free worlds.
I can see one possible bright point. The chaos we're dealing with is one thing, the chaos the C3's are dealing with is probably far worse. I'm sure corps are shutting down in those countries left and right.
| Monday, November 17, 2003 - 05:51 pm |
High Tech Services; now the production is 1000000
| Wednesday, December 17, 2003 - 02:00 pm |
Adjustment to corporation employment numbers. HLW usage up, LLW usage down slightly (that is counterintuitive given what the game designers have said they are doing, but that's what it looks like to me).
| Wednesday, December 17, 2003 - 04:08 pm |
Manpower has changed on some mil units i think as well, not sure which ones yet, think its rdu