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Ground Attack Range?

Simcountry: Simcountry Bulletin Board  Ground Attack Range?

Messana

Friday, October 31, 2003 - 11:13 pm Click here to edit this post
It would be neat, if you could toggle range rings around a unit or country to see what our reach really is, at a glance.;)

Would also like to see my fed/economic partners in different colors on the big map too.

On that note, you guys could give us color toggles for other countries that we are at war with or have variable relations.

I would like to paint the big map, according to my tactical, strategic, economic and political goals. This would make It better to visualy see where my allies, economic partners, enemies and future or potential threats are in relation to my country.

If this could be looked into that would be great!

If it can be implemented that would be awesome!

Thanks.

JC.

Emersonia

Sunday, November 02, 2003 - 06:44 am Click here to edit this post
I seem to be the only player in disagreement here.

If jeeps/artillery/tanks were limited to adjacent countries, they would become basically worthless. It happened on the free worlds - who wants to build an army that is so drastically limited in its range?

Plus, how is that realistic? How many wars are fought purely with air power? Certainly none in which a country was conquered by another - even the most modern, light wars such as the US's Kosovo and Afghanistan operations were mainly fought using native forces on the ground.

I believe that the US army can reach a bit more than Mexico and Canada. Why? Because we have a navy capable to transporting large numbers of troops and equipment. If W3C were to force land attacks to adjacent countries, I'd like to see a method by which jeeps, artillery, and tanks could be given the same range as naval fleets provided that the attacking country has the correct transport equipment, time (it should take a lot of it), and money.

And now that would be a realistic solution.

Isn't it fun thinking of how interesting all the new wars would be if ground forces were universal and the old powers actually had real threats against them? Maybe this game would pull out of its stagnant stall...

Oh, wait... we're trying to RESTRICT ground ranges.

Never mind.

Grey

Sunday, November 02, 2003 - 09:04 am Click here to edit this post
I seem to be the only player in disagreement here.

You're not. =]

Illusion

Sunday, November 02, 2003 - 03:23 pm Click here to edit this post
The war model in this game is so pathetic that one minor change ain't gonna make anything nearly right...

Unitedfools

Monday, November 24, 2003 - 06:17 am Click here to edit this post
i think the adition of ground units that can reach long distences (i am talking RD and SF) was a good idea to represent that ground forces could do just that. i think that makeing normal ground units able to reach large distences by makeing available transports (naval and air) to transport these ground forces the long distences (just like carriers do for navy fighters and heli's). anywayz thats just my 2 cents.

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