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W3C - Spending limits

Simcountry: Simcountry Bulletin Board  W3C - Spending limits


Friday, February 06, 2004 - 12:50 am Click here to edit this post
Spending limits for military and non-military products have been split at last and accumulation is possible during a period of several months. It depends on the financial situation of each country.

This makes it possible to easily overspend. When too many weapons are purchased, the economy of the country may collaps very quickly as result of shortagers of Mid. level managers or low level workers.

The seperate spending limit now makes it possible for countries to build strategic reserves of products and prevent shortages for their industry. Countries can deliver products to their corporations.

They may also try to influence the market but we do not think that this will be easy to do.

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