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It's the economy, stupid...

Simcountry: Simcountry Bulletin Board  It's the economy, stupid...


Thursday, December 25, 2003 - 01:58 am Click here to edit this post
Good ideas:

The cleaning of the market of old goods does not mean that the price goes down and someone gets it.

The price goes down and they are bought and taken out of the market. Burned. Nobody gets them. This is how it works now.

You can setup strategic reserves of all the products your corporations need. This is a feature on GR only.

The problem is the purchasing limits. We are currently splitting the spending limits into two different ones.

One for weapons and the other for all other products. The limit for products will be very high to allow for strategic reserves.

High quality materials in corporations result in higher quality output. This is the trivial part.

We will add a quality field to each product or weapon in the country.
Weapon quality will indeed have effect on its power in war. Quality of other products will influence the welfare in the country with many effects.

The military are currently consuming services and HTservices. Making them use other products will not change much as this consumption is not visible.
It will make sense if we add transportation for goods and also dudring war. This is very complex.

We are looking for more user interaction and cooperation.
Contracts for high quality products and weapons will be added and will be based on cooperation and interaction. Our plan is indeed for average quality.

Any other cooperation ideas are welcome.

Thanks for all these ideas.

Catholic Zone of Civilization and Prosperity

Thursday, December 25, 2003 - 03:55 am Click here to edit this post

I have long had a couple ideas about the economics in this game.

1. VAT - can't find it listed anymore. However, allowing a President to set his country's VAT rate could inject something into this.

In a high salary country, the President could set his VAT to recoup all the disposable income being spent.

2. Education and Health contributions from the citizens - one of my pet peeves when I had the Mercantile empire.

The President should be able to adjust what the citizens are required to pay. Since most of my Mercantile countries had sizable cash surpluses, it made no sense to ask the population to pay for such. (The government easily could have provided free health care and education.)

As a negative effect, any President raising the amount above the starting benchmark would have a decline in college students (they couldn't pay) and more deaths (avoiding the hospital).

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