| Friday, December 12, 2003 - 03:06 pm |
Ok, firstly, who used bugs intentionally?. I thought this was just a few players..ive been killed by bugs before (well not bugs just a weapon with no counter in nuke subs in the early GR days) but not used them.
I understand what your saying about new players might not have access to the top weapons initially. Well thats where the initial protection comes into play... to give time to develop their country. The difference between the better weapons, and worse ones might not be huge. But enough to make people have to decide wether to develop their infrastructure more or put their efforts into building a larger army that will overcome any technological disadvantages.
Doesnt the idea of buying soldiers and nuclear weapons etc on the open market, or having them appear in large quantities from a magical stockpile seem a bit ..strange to you? who trained these people?. Who supported them? why on earth would they fight for you?.
Dont you think it would be cool if people as a result adopted radically different forces types?. It would be cool to see huge armoured divisions, balanced against small high tech forces..with the result uncertain and dependant upon the players strategy..in short it would offer more variety. No doubt avalon would find a way to win with the crappiest eq ;p
| Friday, December 12, 2003 - 03:07 pm |
The playing field is never even anyway, new players always have to work their way up.. with player loans being the most obvious thing. If your earning say..500B just off interest its a huge advantage
| Friday, December 12, 2003 - 03:23 pm |
which is part of the reason GR, lacking resets, needs the potential for conflict anyway. Look how rich the planet is already. Its not going to get any poorer.
Again, I agree with all your ideas along with erehwons, elle, bt I think we should stay focused. As jozi said 'we are rapidly drifting into the realm of dreaming.'
(not that it isnt fun, hell, erehon and I did an awful lot of it)
There are still issues with the 'peacful country' idea.' I will post my thoughts concerning it, along with everything I know about the bugs, including specific references to reports, times, and countries. hopefully my reasoning and reports may be checked.
| Friday, December 12, 2003 - 03:52 pm |
We are introducing the peaceful countries today. It is being tested on White giant now and GR will be upgraded withing an hour or two.
(It will be before 12 moon EST.)
More detailed info will be on a new thread a little later.
There are lots of references to bugs in war.
We are waiting for specific examples as requested earlier on this thread. None were received yet. Just general complaints.
The game, including the war process can be made much more interesting. Some of the ideas that were introduced here are great, we have heard many of them before and they cost 3 months full time development by one engineer each.
Some of these ideas are being developed but there are many urgent issue too that must be solved quickly.
Our development capabilities are limited and the economic game should have a priority too.
We also want to make it possible to play 10 minutes per day or skip some days without being destroyed. The peaceful countries feature will probably help.
| Friday, December 12, 2003 - 04:50 pm |
I got and idea thanks to one of elles suggestions.
What if weapons purchases are linked to education index.
When you first register a C3 is has a low edu index. So with a edu. index of about 60-80 one can by ground weapons only. They are low tech, and are equivalent to what a country with crappy education could possess.
One could use the ground weapons to conquer neighbors and develop the edu index. When it reaches say 80 to 100, then the country should be smart enough to be able to develop an airforce and missile battaries. Maybe about 120 or so the country can then buy naval equipment. With the ability to buy strategic armaments at 140 or 150
Of course the ranges are only suggestions and are based on my experiance with the education system.
I may be wrong but I think this would be simple to implement and might unwarp the war model a little bit. Additionally I'd like to add that the war model is going to unwarp all at once. It will take alotta little realistic changes.
| Friday, December 12, 2003 - 05:55 pm |
If it were done right, Matty and Ex, a game would allow players to choose different mixes of economic and military strategy. A horde of poorly trained infantry is just right in lots of situations where the best all-weather airforce is useless.
| Friday, December 12, 2003 - 05:55 pm |
And now, back to watching my countries being killed...
| Friday, December 12, 2003 - 06:09 pm |
jozi, I promise to provide all the info you requst. You wil probably be uspet at how MANY details I provide. I have a few misgivings but I agree with you -this feature was needed from the start, and the lack thereof made many people leave the game, both those conquered and those who left in frustration at the limiits imposed to prevent conquest. This feature has the potential to make everyeone (well, most people) happy, if it can be made fair and competitive.
I have been working with my girlfriends finals/helping people study/busy at home/and fighting wars here, and I am very tired. I will post it all when I have had a decent sleep.
This discussion continues to be extremely beneficial for the game as a whole.
| Friday, December 12, 2003 - 06:11 pm |
erehwon, I dont see how ths game can be modified that fundamentally. We have to work with what there is or go somewhere else.
But that might jsut be the tiredness talking.