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W3C: No changes to the game

Simcountry: Simcountry Bulletin Board  W3C: No changes to the game

Jozi

Tuesday, November 18, 2003 - 11:06 am Click here to edit this post
We always receive messages blaming some problems in a country to changes to the game. We made many changes in the past years but none in the past month.
We always discover problems, some through user messages and we fix them but no recent functional changes.

The market in GR like in the other worlds is free and the recent shortages are the result of population growth and slow reaction by countries to build new factories.

We can intervene in the market. It is hard and time consuming to do but we do not think that most users want us to.

As world population grows, corporation sizes are increasing or the number of corporations in the world will make it impossible to process. The growth of corporations may offset the huge shortages. Also countries without presidents should be a little faster in building new corporations.

We also continued the reduction in the defense indexes as they are too prominent in the score. This process was announced a very long time ago and it will continue until the score is more balanced.

We are currently holding back new functions as the GR server is becoming overloaded with more trades and more corporations. The product shortages also cause more processing as there are many thousends of product requests sitting in the queue and they all participate in the order matching process which is the main time consumer. If more players will start producing the products that are in short supply, they will get good price for these products and will reduce the shortages and help reduce the server load.

We are waiting for the delivery of a new and much faster server and will replace the GR server in the coming weeks.

Monkey Rep Grey

Tuesday, November 18, 2003 - 11:29 am Click here to edit this post
Thank you. =]

Green

Tuesday, November 18, 2003 - 12:40 pm Click here to edit this post
" If more players will start producing the products that are in short supply, they will get good price for these products and will reduce the shortages and help reduce the server load."

Personally I can't build any new corporations in any of my countries due to a lack of high level workers. If you'll look at the "Trade" forum, you'll see that we're all short on hlw.

MaBo

Tuesday, November 18, 2003 - 02:05 pm Click here to edit this post
Also, with the war index changes most presidents destroy all the corporations in a country that they're trying to take over. Contributes to the problem shortages.

Just about everything is artificially in surplus now and it may in fact be economically feasible soon to go on corp-hunting expeditions, destroying every corp of a certain type(s) that we can find.

I do find this unauthorized super-sizing of corps very interesting. Is it a new feature?

Oil is once again in surplus, and surely soon oil corps will start closing again causing a shortage. When that happens, will the remaining corps grow in size? Will the cycle repeat until there's only a few huge oil corps remaining? It would be interesting, and more like real life. Won't stop the simcountry community from grumbling continually about it though. =]

Map Dominion

Tuesday, November 18, 2003 - 02:25 pm Click here to edit this post
Jozi, Thank you for the explanation. My biggest compaint was that twice my defensive force index was approaching 90%, and twice it got knocked down 10-20 point.
John

MaBo

Tuesday, November 18, 2003 - 02:28 pm Click here to edit this post
Actually...now that I think about it, if that cycle continues it would cause a lot of harm to the economy. It's already very hard to get an oil corp running and the larger they are the harder they'll be to start up unless the debt limit is raised past 150B.

Hymyland II

Tuesday, November 18, 2003 - 03:40 pm Click here to edit this post
The debt limit has been raised agian, and it was 170, now the limit is somewhere over 200, I haven't had a corp close since the change, so I don't know the exact figure yet.

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