Simcountry Home   Simcountry Documentation   Simcountry Documentation   Simcountry Terminology
online games, multiplayer games
spacing
bullet Simcountry is an Online Digital World where you are the President of a country.
spacing
bullet No download needed!
spacing
What is Simcountry?
Beginners Info
What is Simcountry?
| | | | |
Previous Thread: TNN SimNews -- Your Wish List for 2004!
Next Thread: Country Giveaway

?? don't understand this weird education index -- any ideas?

Simcountry: Simcountry Bulletin Board  ?? don't understand this weird education index -- any ideas?

Tanje

Wednesday, April 28, 2004 - 02:58 am Click here to edit this post
here's the info:

Education Index 68

Schools 5,580 5266 106
High Schools 3,602 3206 112
Universities 36 38 94

my index has steadily fallen from 76 to 68 all the time I've been building schools.

2 univies are due this month - so i'll be 100% there with 1 additional ordered and due in 2 months.

also built 166 more elementary and high schools this month.

at this rate I should be down to a 0 index in 5 years :(

why is this happening? A bug maybe?

Pawnking VII

Wednesday, April 28, 2004 - 09:51 am Click here to edit this post
Possibly but also as your country grows in size (through transfers and immigration) there will be a bigger requirement for Education and so although you are building some it may not be enough for the increase in population.

Just a thought

Lions foot

Wednesday, April 28, 2004 - 11:25 pm Click here to edit this post
before (introduction of civil unrest) indexes like education, health, transportation, finance and such were set according to amount of facilites country had at that moment. now i suspect there is a formula that computes those indexes differently, taking into account previous values (some month, maybe years back in country history), or something else... so if you have had high index at one time and it dropped very low, you could still see it dropping even if you rebuild the facilities needed.

as civil unrest was implemented, indexes had to be made more resiliant to possible fast changes. otherwise someone might spent too much in one month, his/her financial index would fall instantly under 100 (150) and as a result part of country infrastructure might get destroyed, civil unrest would occur, inflicting even more damage through rebel attacks.

anyway, your index should recover soon.

it is only my view on what might cause your problem and why are indexes behaving strange. maybe it is correct, maybe not :)

Tanje

Thursday, April 29, 2004 - 01:23 pm Click here to edit this post
thanks for the input ;) even though i'm now over 100 in each category, i'm still showing only 68 -- but no civil unrest yet.

The "future" computation and continued population growth makes sense, but sure wish the game would give some kind of indication of what it wants.

Thanks again ;)

Pawnkingia

Tuesday, May 04, 2004 - 01:50 pm Click here to edit this post
I agree - it would be helpful having some sort fo indication. For example my indices for Education are 280,280,240 but the overall index is less than 200?!

How does that work ... clearly not aggregating

Faith

Tuesday, May 04, 2004 - 08:25 pm Click here to edit this post
aggregating or aggrevating ?

Pawnkingia

Friday, May 07, 2004 - 09:49 am Click here to edit this post
both Matt

Backlash

Sunday, May 09, 2004 - 02:25 am Click here to edit this post
Screwed up more than ever now :(

Hand of God

Sunday, May 09, 2004 - 05:56 pm Click here to edit this post
Possible the government salaries are in the formula?

Simcountry Introduction