| Wednesday, January 07, 2004 - 10:18 pm |
Everyone who has a Country should check your Countries consumption page. In particular the commodity Construction. My guess is the game gods are tinkering again. One example, this Country, the Countries consumption of Construction has jumped to 15,381,755 units per game month. That is a 3X increase from just last night. I decided to check all my Countries.... same thing. Why and where the Countries and it's residents need such a huge quantity if baffling. At that rate, my Country cannot order enough per month to keep up with its consumption. Another ploy by the game gods? Guess everybody better start building Construction Corps.
| Thursday, January 08, 2004 - 02:00 pm |
Perhaps as a countries population increases then they need more housing and, ergo, more construction is needed
| Thursday, January 08, 2004 - 04:46 pm |
Looks like several corps now need more workers.
Sigh, gasoline was a poor corp anyway, now its even worse.
| Thursday, January 08, 2004 - 06:41 pm |
Alfa Industries, yes, I would tend to agree with your analysis. Unfortunately, the pop did not increase by 3X. I wish it did, I sure could use the slaves, ... er .. Workers , but I believe the game gods made an overnight change to the "requirements" for the commodity "construction". Such major swings are unrealistic. It can only be determined that a placement of a sudden demand of a huge quantity of a product by the game gods would case this to occur and the change of a Countries requirements, which seems to be the case with several sudden supply/demand occurrences.
As to the workers almoth, yes, changes to the worker requirements appear to constantly occur. Why else would HLW’s suddenly be in demand and game-wide shortages occur. The quantity should equal out with recruitment from the LLW and MLW ranks for filling those vacant slots of the HLW shortages, but that is not apparently occurring. Another “bug” of the game. The shortage only reduces the productivity of the Corp (lower hire rate) and then places those workers in other classes in the unemployment line just because the HLW shortage affects the entire employment scenario Countrywide. A “Catch-22” situation.
| Thursday, January 08, 2004 - 08:06 pm |
Unfortunately, the usual reaction to events like this is that the players go all out building corps to produce the crisis commodity. And players own enough of the GR economy that we really do make a big difference. The better answer is: Diversify.
If all of you and all of the 3Cs are going to build hundreds of Construction Corps, I know exactly what I'm going to build and it's not more Construction...
| Thursday, January 08, 2004 - 08:40 pm |
ROFL. Have you seen the now "sudden" SURPLUS of Construction? A whopping +3,335,838,883 !!!!!.
Unbelievable. No way could every human player have built enough Construction Corps overnight to create such a surplus from such a severe deficit. No way !!!!!!!!!!!!!.
It called "meddling" by the game gods. Why don't they stop !!!!!!!!.
Gezzzzzzz, SimCountry is starting to look like Enron (or are the Exec's running this game from their prison cells).
| Thursday, January 08, 2004 - 09:56 pm |
it was said before that growing corps event is implemented in the code and is result of fast population growth. no one is interferring with game from outside. only thing that might be one is changing amount of materials corps use with their size unchanged (like less services for oil). these changes dont influence ppw of corps. if you find it so disturbing, just lower hiring level for certain ammount. you will get same corp as before.
as far i understand market, red or green numbers only represent difference between produced and requested quantities that are offered on market. they dont reflect total production.
prices move in a saw-shaped curve. slowly rising, than they suddenly drop and the cycle repeats. if someone retains production to improve price, you see shortage. when stocks are released, market is flooded for a short time. its happening all the time. if products saw-shaped structure gets disturbed, it is a sign that prices for that product might collapse.
my countries have normal construction consumption despite rapid population increase.
HLWs are problem only because people are building universities and nothing else. build schools! i am building them and have tons of HLWs and MLWs. even waiting to degrade back to LLWs, but usualy i trade them with my slaves.
| Thursday, January 08, 2004 - 11:32 pm |
I cant say HLW have ever been an issue, for me, and im sure for lots of people LLW are the golden worker ;p