| Saturday, December 20, 2003 - 08:55 pm |
Do away with sneak attacks, at least until they can be made useful, and the side effects mimimized. I think I know what their intended purpose was (but maybe I don't). I do know what they are used for; they are solely used to provide intelligience info on a potential enemy.
Now that I'm playing on KB again, I'm reminded how much easier it is to plan a war when you can see everything your enemy has got, vis a vis the sneak attack. This is just unrealistic, and it facilitates everyones main concern about the 100 months of protection for newbies.
If potential conquerer newbies can't have omnipotent info about their victims defenses, then it will add another layer of protection for the intended victim. Because now the future attacker won't be able to focus solely on the weapons needed for the rush attack, he will need to diversify in order to anticipate the un-anticipatable (is that a word?).
I realize this one fix, might not provide the needed protection. But the solution to the problems in the war aspect won't be fixed with one change, but many little changes. I'd give an analogy, but the only one I can think of is "Hurdle Technology", a concept which is used to design food preservation systems. But, That one just goes whoosh, right over everyone's head.
I'm not saying intelligience doesn't have a place in the game, but it should be achieved through the use of Weapons inspections, not outright omnipotence as is conferred by sneak attacks.
| Sunday, December 21, 2003 - 02:55 am |
needed protection...lol. Omnipotence? Surely you mean "omniscience" ?
I think the first suggestion offered to fix them was to at least make you actually attack, while at the same time forcing you to send 10-20 times more units than area currently allowed. This at least would force some cost for the silly spying.
On further thought, this would work, as long as you simply cannot inspect the defenses at a target (firing blind). This would let us keep sneak attacks while actually make them useful, at least on c3s.
The current method is very very silly.
| Sunday, December 21, 2003 - 03:15 am |
For missile batteries etc of course players often send them to a tiny town to hide them so intelligence is unreliable against an experienced player anyway
but against a newbie, agree its silly u can sneak attack to spy.
| Sunday, December 21, 2003 - 03:24 am |
Sorry yes, I did mean omniscience, I don't know what the hell I was thinking.
Or maybe the targets could be limited to exclude attacking bases, and fix it so that you can only survey a limited number of targets to select one.
It's not a very real world solution, but could limit the amount of snooping one could do. But realisticly, I don't see what sneak attacks could be useful for, even if they were fixed in some way.
| Sunday, December 21, 2003 - 03:26 am |
Yes but the truely dangerous war mongerers, will have, and take the time to go through every little town looking for surprises.
| Sunday, December 21, 2003 - 03:40 am |
Elle only some units can be hidden, without resorting to the extreme tactic of destroying your own airports (and I might be the only one to have ever done that anyway). The fact that I botheded to go to all that trouble (and the HUGE expensve of destroying a lot of my own army in the process) should make my attitude toward ths stupid "sneak attack intel thing" quite clear.
And I agree hymy. The only way I can imagine them being useful (rather than abusable) is if one were permitted to use perhaps 20 times as many units. They would then be useful for helping allies finish off c3s (say), or perhaps finishing a country that the game-update has overtaken.
| Sunday, December 21, 2003 - 04:25 am |
Yeah, those would be good uses for them. I'm just not good at envisioning the intricacies of war. Hopefully I get better at it now, And I won't hafta rely on peaceful status anymore.