Simcountry Home   Simcountry Documentation   Simcountry Documentation   Simcountry Terminology
online games, multiplayer games
spacing
bullet Simcountry is an Online Digital World where you are the President of a country.
spacing
bullet No download needed!
spacing
What is Simcountry?
Beginners Info
What is Simcountry?
| | | | |
Previous Thread: Hymy's Public Statement regarding the decision to be peacefull
Next Thread: REBELS

War problem

Simcountry: Simcountry Bulletin Board  War problem

Missouri A

Friday, September 12, 2003 - 09:35 am Click here to edit this post
yes free worlds and here in just about a real life week maybe as long as 10 days ago though. I deregged my empire because my major countries imported where done too early and stripped of cash and not worth messing with. The last country which I captured under these rules was doing fine.

In WG I took a 10 mil and a 5 mil pop country for position.

So yes when I say it can be done it's because I've been there, done that and name it what I wanted.

I was told at one time it was impossible to take a 3M pop country ... yes it was more difficult than it was worth but not impossible.

I'm not going to say there couldn't be improvements made. This is however, much better than when a guy could buy one type of weapon system and hammer the heck out of someone.

I like these current rules better than any in the past.

Ollobrains

Friday, September 12, 2003 - 11:39 am Click here to edit this post
You need to concentrate on defense and quick economic development - upgrade salaries max, upgrade corps max, concentrate on high tech services and services and power. Supply youre own country with goods, use the trade bulletin board - i would like to set up a large interconnecting network of all goods being sold and exchanged (it boosts our points after all and provides guareenteed outlet for production) so if anyone is interested send me a trade contract for any goods i or my corps need.

You probably need a near perfect economic and big cash surplus completley annaihlate them and then build it up - if you have 5 or more countries do the contract thing (new country cehap supplies - helps it build up)

w3 are probably trying to get us to manage our economies and that is the main focus and the war is a last resort. I think some of the changes are silly - would like a limited war to capture say 10% of his country permantley (expansion via stealth)

KillerK

Friday, September 12, 2003 - 12:39 pm Click here to edit this post
Exactly Treboria and MaBo , the point here i'm trying to make is that the it is near IMpossible, if not impossible to conquer a C3. The only way to conquer a c3 is to blow up ALL the corps to reduce the business trade index to 0 and employment index to 0 to get further reduction in war index after you destroy his cities.

Wars can still be fought and won...
Missouri A, try taking over a c3 now. THey Changed the Rules of War. You won't be able to conquer a C3 as easy as before unless like i said, you destroy everything in the country.
And why the hell would you want to know how many tact nukes i have??? I don't use it and it's sucks hardcore.


Ollobrains, your comment is irrelevant:). Besides, i already have a 1 trillion economy but i can't spend the money because of the stupid link with military spending and finacial index.

Missouri A

Friday, September 12, 2003 - 06:45 pm Click here to edit this post
You weren't reading KillerK I've BEEN taking C3's. W3 is going to do what they want with this game but if they use my wars with C3's to make thier decision on whether or not to change you guys won't be happy.

But then again, this game has always played different for me going by the message boards, and chat comments.

Yes it's harder to take a C3, from a cost of military hardware standpoint .. I see no difference, about the only difference I see is the time required and you have to kill the military and either more of the population than in the past or factories.

The lower the population in that country the more you have to destroy .. that's never changed.

What has changed is nobody can pick a time to declare and finish me off before I have a chance to get to my computer.

Anyway I'm sure if enough people whine they'll make some more changes which won't make everyone happy. But if they really can study the history of wars in this game and use mine as a benchmark, there is no reason to.

I'll adapt to whatever comes along.

Missouri A

Friday, September 12, 2003 - 06:52 pm Click here to edit this post
"And why the hell would you want to know how many tact nukes i have??? I don't use it and it's sucks hardcore."

Linear thought and tactics ... there's your problems. NOTHING and I mean no weapon system in this game is useless.

Most just haven't been required since everyone else has had the same tunnel vision as far as tactics up to this point.

MaBo

Friday, September 12, 2003 - 09:49 pm Click here to edit this post
Missouri, you say that the gap between newer players and established players hasn't been widened. Perhaps I should have worded this more clearly and I'll and explain it out further now:

The gap is now much harder to bridge. A player will never become a major power in this game (economically or militarily) without a main with a 30-60B population. It used to take a long time to build one through population transfers. Now it takes much longer. Now you have to spend more time to build a much more economically prosperous country in order to start building an empire (which also now takes more time). Now it takes longer to get your secondary countries to contribute positively to your empire since you had to completely wreck them before you could have them.

Established GR powers are immune to this problem.

Bottom line though, in order to make myself competitive with the established powers, I'd have to spend an unbelievable amount of time on this game. And frankly, since there are now invincible countries in this game, and the administrators are showing that they don't care about us or our money (they can't even answer a simple email), the game is barely worth even a little bit of my time. Or money. It's just too much work to be fun anymore.

There are other little things that could easily make this game more user-friendly / sane. There are numerous things that you need to know to survive well that you can only know by being in the right circles.

Impossible

Ollobrains

Friday, September 12, 2003 - 10:12 pm Click here to edit this post
This discussion is getting heated, the idea is to slow expansion into c3 countries - perhaps they should focus upon getting more players into to remove all c3 countries and let the game world work the way it is meant to.

Or introduce 20% more countries into this world or set up a war world like fearless blue so you war nuts can go on the offensive.

The military power - economic index link well maybe they need to look at it.

Missouri A

Friday, September 12, 2003 - 11:36 pm Click here to edit this post
Well I suppose if your goal is to become an overnight superpower then ur right it's not going to happen. But then it really never did, I deregged my first xferred empire because I knew I could build faster than fix several 30 million pop countries that had been stripped of cash and thrown farther in debt than I've ever had a country.

Maybe that's the problem .. I'm use to building my countries not capturing them for the most part. While it is true this country is one I captured on WG many of mine have been built C3's.

One advantage I do have right now is nobody can simply decide I'm too close, too ugly, to whatever and stop me from expanding without investing a LOT of effort.

Anyway I'm tired of this discussion ur right, I'm wrong this game is just too hard to play. I will never be a superpower or get into the top 50 so once I've proved that to myself I'll just quit.

MaBo

Saturday, September 13, 2003 - 12:42 am Click here to edit this post
Well I suppose if your goal is to become an overnight superpower then ur right it's not going to happen. But then it really never did

I didn't say anything like that. If you'll re-read my post, you'll see that I very clearly and explicitly stated my issue. I did not have an problem with how long it took to build an empire two weeks ago. But it takes a lot more time, effort and knowledge now (knowledge that you can't find in any documentation) while maintaining a large empire doesn't require any more of those things and I don't see any reason for it whatsoever. Maybe W3c has a reason, but I can't figure it out, and they refuse to tell me.

The gap is harder to bridge now than it has ever been since I've played the game and if W3C really wants to attract new players, or make money at this, then they need to change that.

Maybe that's the problem .. I'm use to building my countries not capturing them for the most part. While it is true this country is one I captured on WG many of mine have been built C3's.

First of all, the first time I attacked an active player was about 3 weeks ago, and I haven't transferred it like you have.

Secondly, I registered a 4m population country about 7 months ago, and have built it up to this 30m population country that is currently ranked 17th on this world. So please don't preach down to me on the issue of building up a country or act like I'm just whining because I don't want to put in the time.

Secondly,

One advantage I do have right now is nobody can simply decide I'm too close, too ugly, to whatever and stop me from expanding without investing a LOT of effort.


If, once again, you'll re-read, you'll see that in my email to w3c and throughout my posts I've maintained that it is better to be able to defend your country well and without the previous holes. My issue is that taking over c3's is no longer a productive expenditure of time for anyone save the few most knowledgeable players in this game.

The game is not user-friendly, never has been, is getting worse even though we're now paying money, and the administrators show no signs of caring.

Among the players there is what amounts to a monopoly on knowledge about how to play the game. How is a new player supposed to know about the hidden market value penalty? How are they supposed to know that a corporation going public isn't a good thing? How are they supposed to know that the common market is all but useless? Hell, a lot of the time they come into IRC or leave messages on the bb not knowing where a certain button is. Right now I can't figure out how to move a navy ship, and can't even see mine on my country map. The list goes on.

There are also many inconvenient rules that serve no purpose whatsoever. Like why do you have to wait 4 months to attack a computer-controlled country?

I know that you can reply to that by saying "It's no problem for me, quit whining" but that's not the issue. We can all eventually overcome these problems, but many of them are pointless and do nothing but frustrate.

Do they even read this 'Problems' forum? If not, why do they have it?

Anyway I'm tired of this discussion ur right, I'm wrong this game is just too hard to play. I will never be a superpower or get into the top 50 so once I've proved that to myself I'll just quit.

Since you are in the top 50, I can only assume you were trying to be condescending, sarcastic, or funny here?

Simcountry Introduction