| Tuesday, October 07, 2003 - 03:32 pm |
assets do perhaps take up to much of the score.
Have to say though, a lot of the countries with high assets also have very high education (with up to 2 million proffesors and teachers employed). And very good transport etc.
Also running a very large country has its own problems, mainly with proffesionals.
A 5 million population country with say an education index of 200, will produce exactly the same number of graduates as a 50 million population country of education index 200 . Even though the country with the higher population has many times the number of universities etc.
So, given that a higher population country has a larger requirement for proffesional graduates, it requires a much higher education index (assuming slaves arent used to transfer in)
| Tuesday, October 07, 2003 - 04:22 pm |
Actually once Gumbria settles in from the move I suspect he'll be much higher than he is now.
I don't know how much "cash" really effects the score .. but it's probably more than it should be. Countries aren't really suppose to be in the banking business IMHO.
Granted they need to make money but it should be spent on infrastructure.
I've never really payed for "score" so there are a lot of factors I haven't looked at but I do know for example for every time your people scream about a shortage it's worth 10pts on your over-all score. Granted 10pts generally won't effect your "rank" but if they are hollering about 5 items it's 50 pts and that can.
| Wednesday, October 08, 2003 - 04:24 am |
I don't care about overall rank at all (my main in 160-something atm), mainly due to the fact that it would be impossible for me to compete with countries with higher asset ranks and less concentration on military buildup.
Missouri, the game's scoring is heavily focused on finance index. While this is understandable, it makes no concessions to players with large military budgets. In Emersonia today, over 80% of my expenditures go towards military purchases or upgrades. It doesn't help that I have to build a huge naval accessory onto my army to compete in GR.
If I made deep cuts in my military, my finance index would jump tremendously and my overall rank would shoot way up. Of course, doing so would destroy much of the fun that's in the game.
| Wednesday, October 08, 2003 - 07:27 pm |
I just don't see any sense in this problem:
There's too much money in the world, and there are too few money-sinks where you can get rid off it.
My cash is about 17.000B and just don't know what it's good for except having 4% loan rate and higher assets.
Sure, I can spend all the money on transportation, but an index 220 seems quite sufficient to me.
And the worst thing off this: Thy money gets more and more by itself, and because of the spending limits I can't buy enough things from all of that. Today I bought Offensive military Equipment for 6B without knowing what the things are good for. I don't plan on attacking someone, it's only for getting rid of money, unemployed ppl, and reaching a higher rank.
I would gladly spend the money on my new corporations, so that they don't have debts, but that's not possible either...
| Thursday, October 09, 2003 - 04:00 am |
If you want higher rank, don't bother buying anything... just sit on the money and give out loans. Hell, it's what almost everyone on Kebir did before the reset.
If you want to really play the game, drop the 'I don't want to go to war' mindest, forget about overall rank (as it will be many months/years before you'll be able to compete with the top players), get powerful, and enjoy yourself.
| Saturday, October 11, 2003 - 12:30 am |
yeah, but that's a boring game, besides, noone seems to be willing to take my loans anymore, half my offers stay untaken since moving to WG.
I won't play longer until my awarded credits run out, that'll be 1.5 month I think.
| Saturday, October 11, 2003 - 01:47 am |
emersonia, soon you will become one of us.
Bitter, disenfranchised, frustrated, and ignored.