Simcountry Home   Simcountry Documentation   Simcountry Documentation   Simcountry Terminology
online games, multiplayer games
spacing
bullet Simcountry is an Online Digital World where you are the President of a country.
spacing
bullet No download needed!
spacing
What is Simcountry?
Beginners Info
What is Simcountry?
| | | | |
Previous Thread: Is it possible to make parts of an empire peaceful?
Next Thread: The C3 that cant die and the army that cant be killed

Common Market Question

Simcountry: Simcountry Bulletin Board  Common Market Question

Entrepreneur Enterprises

Saturday, December 20, 2003 - 09:12 pm Click here to edit this post
Hi. Regarding the Common Market, is it a good thing or a detriment to utilize? Example: I entered all my Corps into the Common Market, reserving only 50% of its total production exclusively for the Common Market, the remaining 50% to the Free Trade Open Market. Within two to three game months, Corporations have been auto-closing. Reasons given: High Debt, Low Market Value, under productivity and so on. They were all very viable Corps prior to the Common Market. Any suggestions? Thanks.

Fully Intended

Sunday, December 21, 2003 - 07:26 am Click here to edit this post
The common market fixes all your production ata low market value.
With some many items in short supply, you'd be better off to sell them on the open market and realize a much higher rate of return

Defenders Corporation

Sunday, December 21, 2003 - 09:01 am Click here to edit this post
Did just that, as "another" test. Dropped all Common Market sales. Time will tell if they continue to auto-close. If they do, it has to be a bug. Thanks for the post.

Lions foot

Sunday, December 21, 2003 - 12:10 pm Click here to edit this post
as i see it so far common market is rather useless. good only for newbs or companies with low quality upgrades (and some nasty last minute score buildup).

corporation main profit comes through higher price with its quality. even if product it sells hits well below zero (even -10.000 ppw), such company shows profit (depends how much workers and materials used cost, more -> better; thats why oil is golden mine when fully upgraded). assigning such corp to common market is commiting suicide.

for all fully upgraded corps selling on common market is loss. you can sell those products at least as high as immidiate prices go on world market. if market is stable, this is usefull for products with large shortages. but it isnt, it is changing constantly. you end up selling way under price when product is in surplus and can be bought on open market half the price. or you have to update contracts constantly.

i contract part of production to my country (20-30%). it keeps company afloat even in hard market situation and provides vital supplies for industry. in need i sell them back as strategic supplies. it works fine, and can be done fast. except for those which population consumes in huge ammounts (services). i already suggested to separate strategic reserves from country consumption. i really dont care if population has shortage of services when half of my industry stands due to lack of it. plus i would risk high quality for industry, but not for population which doesnt seem to care for it (and cant prevent them from beeing taken).

maybe new kind of contract should be introduced. it executes only when there is shortage of that product on market, otherwise it only waits.

Hectors Dream

Sunday, December 21, 2003 - 12:24 pm Click here to edit this post
ILl be sure to write something like " Using the common market for fun and profit!"

If my math is right, it could be used to create a multitrillion monthly profit country (unstable), or a longer-term wuite healthy economy.

Contracts sold to a nation should be given the option to satisy needs, or be added to strategic reserves. Id sell myself all kinds of things if I knew my people would keep their greedy little hands off of it :) , but most of what I might sell myself wil be rapidly devoured...I dont bother.

Lions foot, I think an even better idea along thoe lines would be:

1) Corporation orders supplies on the open market.
2) if the supplies do not arrive by the time the production is computer, the corporation sucks supplies from a) First, any offered common market produce which is unsold, b) second, strategic reserves
3) As soon as any open market orders arrive, the corporation stops sucking common market/strat reserves, and beings using market supplies again.

That might be a bit tricky to do, but would make a lot of people very happy, I think.
(yes, I realize Im just dreaming again :) )

Lions foot

Sunday, December 21, 2003 - 03:23 pm Click here to edit this post
dreaming is allowed (as long as you dont try to put it in practice, someone might add :))

Avalon

Sunday, December 21, 2003 - 03:43 pm Click here to edit this post
Translation:

wuite= quite, satisy = satify, wil= will, beings = begins, computer = computed

Erehwon

Sunday, December 21, 2003 - 07:48 pm Click here to edit this post
Using the common market is tricky...

While using a common market to increase country corp profits at the utter expense of the CEO or other-country corps is obvious and unsubtle, there is another use for highly-upgraded corps to sell on the common market: That is salting country corps with high value goods in order to drive up output quality. It can be done on a modest basis, without killing the selling corps, while having outsize results on the buying corps.

Another use is supporting new corps. Again, the selling corps, if there are enough of them (and that goes for the first use above too), won't have to sell much of their production to support a group of new corps.

Common market sales are also a nice way of keeping weapons and other vital corps in clover - no point in having weapons contracts if the weapons corps are always in short supply.

Now if only I actually actively played my CEO (CEOs are SOOOOOOO BORING) instead of logging in when I feel masochistic, I could show you a thing or two about using a common market to soak up goods in surplus while maximizing sales of goods in shortage.

Yes, common markets have uses but they are time-consuming, are much better with large numbers of corporations contributing, and can have poor results unless utilized cleverly.

Hectors Dream

Sunday, December 21, 2003 - 07:56 pm Click here to edit this post
in a word: yep. And theres more :)

I would be very happy if items you didnt consume could be sold on teh common market, and if the price would go to 150% above market value, and perhaps 75% below it. Then again 50% below market might be good enough...

It would be neat to have weapons contracts actualy be profitable *gasp*, with arms-suppliers selling stock to those desperate or ambitious enough to sign long-term contracts 150% above market. Ditto for schools, universities, maintenance for transportation infrastrucreu (I think my empire lost 200k miles of railrods due to the damn maintenance not arriving in the last gme year...)

Matt, 'soaking up goods in suwplus' with the common market works even better if you use your countries' budgets to create a temprary spike in demand, and nail the prices higher...then sign the contracts at the infated price. IF the market didnt have magical quirks, people coudl use that feature to establish monopolies (or virtual monopolies). Id love to try it in small-volume sectores, especially weapons :)

But since it seems that goods appear magicalyl out of thing air, despite w3cs claims (I might misunderstand things) , I dont see much point.

Simcountry Introduction