Simcountry Home   Simcountry Documentation   Simcountry Documentation   Simcountry Terminology
online games, multiplayer games
spacing
bullet Simcountry is an Online Digital World where you are the President of a country.
spacing
bullet No download needed!
spacing
What is Simcountry?
Beginners Info
What is Simcountry?
| | | | |
Previous Thread: All workers avaliable for trade
Next Thread: Happy Birthday Eskon!

OIL... Whats the deal...?

Simcountry: Simcountry Bulletin Board  OIL... Whats the deal...?

Hectors Dream

Wednesday, October 22, 2003 - 04:24 pm Click here to edit this post
sometimes, its worth it...or will be ;)

Another note: Oil is now in shortage, and the price is incerasing. If amny of the extant corps are either closed to create moreprofitable ones (by humans) or temporarily shut down, the price will continue to climb...as it should!

Something that ive only seen one person (guess who :) ) do is build many more corporations in a (large) country than the country can support, and then adjust the hiring and production according to current market prices. That way, you become more-or-less immune to price swings, and will ALWAYS have an extremely high corporate average PPW. A fully upgraded corporation with lots of cash is capable of living a long time at reduced production, although it would be nice to be able to put corporations into 'hibernation' and set them to 0% prod/hiring without having them close.

For example, oil prices are low at the moment. Oil corporations perform poorly. But other corporations whichuse oil (gasoline excepted) are performing better than normal (ive checked the recent prifit numbers :) ). A country which had someof these corps to balance out the oil corps could make oil when it was most prfitable, and then make things using that need to use oil when oil prices dropped. Its not all that complicated :)

Quest Technologies

Wednesday, October 22, 2003 - 04:57 pm Click here to edit this post
Adjusting hiring and production due to market conditions is one of the automatic setting. Personally I want my factories producing at 100% and if there is a problem I will deal with finding a buyer for the product.

As far as a 0% setting the game only allows you to go to 10% (that may have been upped been awhile since I tried).

I've noticed I've been acquiring alot of corps from inactives that have trade strategies set for selling 50% under market. That's all fine and dandy for me but that's where the problems in the market lay. One CEO or country dealing with a large enough quantity can spike or drop the market up to the maximum amount allowed by the game.

As for me I've been causing the market to spike in order to increase my trade contracts. Everyone has a different idea of how they want to do things but personally I intend to keep as many of my corps open as possible. I don't mind a bunch of people shutting themselves down though, just means in the long run I'll be better off.

Emersonia

Thursday, October 23, 2003 - 01:03 am Click here to edit this post
I agree with a lot of what Hector said, I just believe that he is taking a bit more of a lassiez-faire approach to this than I am able to.

I DID predict what would happen in GR and begin to restructure my economy before the transfer. I had no oil corps during the xfer - however, I did have a ton of car and gas corps that were more difficult to shut down, as they constituted 90% of my GDP. That lovely little Emersonian GDP has gone down from about $7 trillion/year to $3.5 trillion/year since the transfer, and will probably bottom out at ~$2.8 trillion before my restructuring plan starts to kick in.

Several of my slaves have better economies than that.

Haegemonia Kocsordorum

Thursday, December 04, 2003 - 01:39 pm Click here to edit this post
Ive Just moved across, and am Restructoring my economy to industry based since theres so many raw materials here. On Kebir it was pretty much the other way around. What are Services like here.....on Kebir they sucked cos they didnt make much profit, is it the same here?

Simcountry Introduction