Simcountry Home   Simcountry Documentation   Simcountry Documentation   Simcountry Terminology
online games, multiplayer games
bullet Simcountry is an Online Digital World where you are the President of a country.
bullet No download needed!
What is Simcountry?
Beginners Info
What is Simcountry?
| | | | |
Previous Thread: Workers
Next Thread: Hey - whats happenned to Common Markets!?!

Hey - whats happenned to Common Markets!?!

Simcountry: Simcountry Bulletin Board  Hey - whats happenned to Common Markets!?!

Lions foot

Friday, February 06, 2004 - 01:19 am Click here to edit this post
common markets just cant flourish. not when all involved parties are human players.

recent changes failed to do much. just throwing money away through another window. if deal cant be closed at more than +/- 5% of market price it will cause me enormous trouble finding a human buyer for it. could sell to my countries, but they dont care if i feed them with stakes or garbage...

you must have cheap raw material source to feed your industry to make profit and that source can be new corps or that located in C3s, avaliable on world market through fixed price buying strategy. everyone wants to have fully upgraded corps so... one side HAS to be a non human controlled. otherwise profit halves as you need unupgraded corps to feed upgraded. and still you cant sell that product through common market :)

it can still be used to patch severe shortages of certain products, but must be large enough to cover cancelation penalty.

right now most of us are earning on expense of C3s. common market prevents that.


Sunday, February 08, 2004 - 02:49 pm Click here to edit this post
We have looked into the results of common markets after the recent upgrade and they are doing great. Profits are up and the product pricing is good too.

Output product quality depends on the corporation itself but mainly depends on the quality of the materials the corporation is using.

Good quality materials result in high quality output. This has been so from the start of the game.

Output quality = (average quality of materials * 0.95 ) * upgrade level of the corporation.

The average quality of the used materials takes quantities of the various materials into account.

In common markets, the price is multiplied by the quality. In the market, most parties give a discount on the quality price to sell quickly.
In most cases, they receive lower prices.

lions foot

Sunday, February 08, 2004 - 04:31 pm Click here to edit this post
all i see is shifting loss from seller to buyer with no or little benefit.

my current corps have quality (Q) of 200. they recieve goods from mostly C3s with average 130 Q. it means they produce goods with 247 Q. i havent seen corp having Q higher as 260 so i take it as maximum achivable.

even with market flooded with certain product i can still sell it at 2.3* market price. if there is shortage 2.5 factor can be easily achived, but strategies must constantly be adapting market changes and i don have time nor will to do it.

if my corp is a part of closed economy, it is selling to other corps or countries within. my corp pays 2.5* market price for supplies and sells them at 2.5(6?)* market price. what have i gained? i must sell those products to someone that consumes them, not using them as materials in production. so i sell them to my countries. they pay heavily for them, but as they dont give a damn about Q i have very little to be happy about...

if i dont have a closed economy, that effect isnt that apparent as i am robbing someone else of his profit by selling him my high Q products or buying cheap supplies for my industry...

Amiable Hymyland

Sunday, February 08, 2004 - 04:48 pm Click here to edit this post
You CAN offset it because the corps getting the higher quality goods, won't need to maintain as many quality upgrades.

Delta Industries

Sunday, February 08, 2004 - 09:02 pm Click here to edit this post
Its not just a question of price and quality that counts but the added points you get for trading in the common market.

Simcountry Introduction