| Wednesday, January 14, 2004 - 01:52 pm |
Matty, I understand what you are saying, but I disagree on the importance of it.
Between two equal players spending equal amounts of time on the game, unless one of them makes a mistake, then it should be extremely difficult if not impossible for one of them to take countries belonging to the other (so long as they have kept their countries bunched together). That is how it should be.
But if one of those players has extended himself or herself geographically, then that creates a vulnerability. If one of those players is part of an inactive fed, or does not watch for encroachments, then that too creates a vulnerability. And if larger groups of players organize to mount an extended campaign to achieve superiority and geographic bases for attack, then that also creates a vulnerability.
Attacking large empires should be difficult, time consuming and ought to require the concerted effort of a large group. Failure to concentrate (both intellectually and materially) on the objective, successful distractions launched by the intended victim, lack of cohesion among the attackers... all of those are and should be problems making such an attack more difficult.
So if people say that the defender has the advantage because such attacks are difficult, then I agree only with the fact of difficulty. I don't think it is an advantage any more than established corporations selling products for higher prices is an advantage.
On the other hand, the war game design itself, certainly on a micro level, gives the attacker an advantage in terms of universal intelligence, initiative, assembly of forces, and any number of other factors.
| Wednesday, January 14, 2004 - 02:17 pm |
About my empire, it was designed and built from scratch in accordance with a specific strategy based on high salaries and high indices. This was in opposition to the "received" knowledge of game strategy at the time I built the empire.
Population growth was suppressed, and new corporations planned and consistently upgraded. High welfare (hence high immigration rates) were required to minimize rebellions in highly upgraded economies. Product through-put was emphasized over individual monthly profits.
The end result is a group of countries with very robust economies that are highly efficient (in terms of worker output) and able to build very large armies very fast without crippling economic effect (as I have now done).
High score (and immigration index) are unintended and not entirely agreeable side-effects. Many empires are now built along similar lines - the only significant differences remaining between my empire and some others are the holdover high corporate salaries, diversity of corporations, and depth of capital (loan income is only part - extremely large social security funds allow very high SS indices at relatively low cost).
Blah, blah, blah...
All that being said, I know my countries are a lure that is difficult for many aggressors to pass up. But if they want any, they are going to have to fight for them. And each time they make war on me, I learn a little bit more about fighting. Who knows, one day I may relax my economic plan in order to build a truly huge army to use what I have learned in the attempts to war on me. With a little tweaking and a willingness to accept some lower indices and a few more rebellions, I am confident that I can support a 60-million man standing army with yet more for short periods for special purposes.
| Wednesday, January 14, 2004 - 03:00 pm |
There is virtually no (really its 0 but there is always a mathematical possibility that it could happen depending on how they were to do it) security risk in putting the graphics on the client's computer.
The worse thing you could have is someone customizing the graphics on their own experience.
But realistically this would have a small effect on internet performance as there a very few static graphics in this game.
And actually browser based games are easier to hack then most other types of games as the interface and controls are easily readable and change able and widely know to many different people.
Like for instance I was reported about a way to steal session IDs from users... I wonder if they ever fixed that.
| Wednesday, January 14, 2004 - 03:57 pm |
Erehwon your war plan sounds great, if you can get this plan into action and use it against the monkeys thats fine by me i welcome the challenge. I wasnt sure how long i would keep playing but this sounds like it will be worth hanging around to see. If you can win a war against the monkey's you certainly would have earnt it and deserved it. Under the current war rules im not sure what you can do to win though.
| Saturday, January 17, 2004 - 09:42 am |
@ The New Dawn, I commend you for your boldness. Mathematically, the odds are just about even. Yes, your correct if the individual wants to make their maps “pink” (sure the ladies playing would like that, lol) and other various differences, they can, … but, yes, you are right.
The user interfaces that many developers use today are quite technical in their origin, quite a revelation to what used to be utilized for some browser based games. But, yes, you are correct again, anything is “hackable”, if the low life takes the time to “explore”.
I could think of allot of other ways to spend their talents on, besides making life difficult for the “honest folks”, but, I guess it’s a, “I can do it” mentality. Terrible waste, isn’t it?
If you can access session ID’s by all means let them know, once again. If I were a Game God, I’d award you 100 gold credits just for your honesty.
I just don’t know how much of an improvement to the lag of the game would a downloadable “graphics” program do to alleviate the long page refresh rate on each click of your mouse. It would be an interesting challenge to try though.
Have a great day ;-)
| Saturday, January 17, 2004 - 11:13 pm |
I think the idea of government should be re-done for Empires( presidents with more than 1 country) too. There should be a sort of UQ/Palace/gov-center, call it however you want, in one of the country, probably decided by the user. It could give a boost to welfare and/or other stuff inthe main country but it would also have Very negative effects on the rest of the empire if the country with the HQ is conquered.
I think it would make empires more realistic. Lets just imagine what would of happened if London would have been conquered while they had a large empire ( canada,australia,india,etc). It would have very big economics impact on the colonies and military impacts for sure too. The current system acts like all the country were "equal" in the empire and the government/president is sitting everywhere at the same time. Just an idea I had in the shower a few minutes ago :p
| Monday, January 19, 2004 - 12:43 pm |
Hi, There are other financial games out there that are fun and only take minutes once a day as well. They are also "simulation games", but still none-the-less, very interesting.
The first one is played in the United States, called Virtual Stock Exchange and is played in US Dollars. You get $1,000,000 USD to initially invest. You can trade on the NYSE, NASDAQ and AMEX. Trading on Buy, Sell, Short Sell and Buy to Cover.
You can also trade on Mutual Funds, so if you planning on those "retirement" investments soon, it's a good place to "test the waters" without loosing your shirt (or shorts too, lol)
Its allot of fun seeing the "what if" scenario of your Stocks and Funds.
Then, you can come right back to SimCountry and go right back to the "battle".
There is also another one that I play, called The Great Game which is on the European Markets; there you get £50,000 UK to invest on the London Stock Exchange. A great way to learn and experience the European markets.
Best of both worlds. If anyone knows of any other "simulation" stock market and mutual funds trading games, feel free to add to this.
| Monday, January 19, 2004 - 04:00 pm |
I like the idea of having a government HQ in a country HR
| Tuesday, January 20, 2004 - 03:30 am |
I also think that having a government HQ in this game is very appealing...