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Attention: New 12 Monkey War Policy

Simcountry: Simcountry Bulletin Board  Attention: New 12 Monkey War Policy

Jackle land

Monday, December 29, 2003 - 09:58 am Click here to edit this post
I enjoyed tha syth wars alot on kb untill the rules started changing left and right, but we addapted to the changes and it all ended up the syth v's the traitors in the end and the syth and characteristics kissed and made up :)

Erehwon

Monday, December 29, 2003 - 07:39 pm Click here to edit this post
It is certainly true that the arms contracts I received made a crucial difference. With the help I recieved, the final outcome of the war was not clear - without the contracts I have little doubt that I would have lost one or more countries.

Erehwon

Monday, December 29, 2003 - 07:51 pm Click here to edit this post
In a sense, the current situation, with large powerful empires being difficult to successfully attack and the targets shifting to smaller feds and independents, was inevitable.

In the real world, wars are rarely fought between principal great powers. Usually they are fought over peripheral territory, or by intervening in other conflicts, or by proxy. The reasons are different - in SC it is the great powers' invulnerability to one another that prevents mortal war, while in the real world it is the great powers' vulnerability to one another that dissuades them from tossing the big dice.

This is not necessarily an unhealthy development, but nobody should be immune (not even me). This is a game and it should be possible for the great powers to make war. If not by the late-20th possibilities of mutual destruction, then perhaps more like those of earlier times where long wars might be fought over contested territory. Gross military mistakes, blind unpreparedness, or massive economic dysfunction should still make even great empires vulnerable to final defeat. At least they ought to...

I should also say that I agree with "Greed" regarding the ability to create huge armies with the snap of the fingers. I joined SC because it seemed like a less fake game, less of a shooting gallery. Now my empire can buy close to a trillion worth of arms per month, not counting contracts at all. OK, it's a bit less if I want to maintain my economies, manpower and infrastructure, but even if I do those things it's still too much. Bah!

Yah, today's screed.

Emersonia

Tuesday, December 30, 2003 - 04:22 am Click here to edit this post
Yep, the 12M have 3 ex-Syth and one guy who fought the Syth and lived... :)

Actually, I gained 1 country from the mess.

But don't confuse the two feds by any means... the syth attacked me unprovoked while I was a 7m pop newb on KB, but I doubt the Monkeys would do any such thing. Then again, 7m pop countries were a rare find on kebir.

Alas, it was fun and all is forgiven. I probably would've gotten bored with SC long ago if I didn't have a constant war going on for the first 3 months of my existence.

Greed

Tuesday, December 30, 2003 - 03:41 pm Click here to edit this post
Erehwon the contracts no doubt helped you alot but at the end of the day it was a few mistakes by the 12m that saved you (not sure how many countries we would have got)so contacts are not a huge problem, only prob with the contracts is that to many players are allied.


The problem i have at the moment is with the spying and the spending limits it would take about 6 months to buy enough defence to cover a huge offensive force, even after war is declared an empire like mine could easily build enough defence to cover a sea assault leaving me in no real danger and wondering if it is worth playing on. All the war changes in the game always seems to protect large empires leaving the smaller countries and empires the only targets.


The other problem with Gr is a human problem, its the 12m verses the rest of the world, there is not enough powerful individual feds that are only interested in what happens to their own fed.The free world structures seem alot better.

During the syth verses characteristics showdown Paova Major had it all, back stabbing, tension, traitors, cheats, unprovoked attacks, properganda, the wrong post on the bb could get you killed but the whole time Paova Major players stayed independent and after the conflict as Emersonia says all is forgiven, i doubt the Gr structure would ever allow these types of skirmishes.

jackle land

Tuesday, December 30, 2003 - 04:07 pm Click here to edit this post
well said greed :) this world does seem a wee bit too girlie, no offence to tha woman that play this game, whoops see what i mean :P

Unitedfools Axis

Thursday, January 01, 2004 - 03:26 am Click here to edit this post
yes well said. that to me sound slike the perfect environment. polotics in this world is far more a part then in the free worlds. everyone would rather not be in a large scale war. thats what sets the 12M apart from most other ppl. we enjoy it :)

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