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Attention: New 12 Monkey War Policy

Simcountry: Simcountry Bulletin Board  Attention: New 12 Monkey War Policy


Friday, December 26, 2003 - 04:57 pm Click here to edit this post
All medium-sized empires, federations, and players are now considered fair game to engage in war.

In the past the Army of the Twelve Monkeys has only targetted the very largest empires and federations which bordered our own. This was in part because we felt attacking medium-sized and small players might be bad for the game, was not as fun, and also because engaging other large empires which we didn't border was all but impossible. Many players protested that defenses were too weak, and so weapons were changed mid-war, and we failed in our conquests.

I just recieved this email from Jozi:


I received several mails protesting weak defenses in the game.
They request us to make defense stronger.

We will lift the 10.000 limit as we said, once the peaceful option is

Wars are part of the game but the size of attack
forces created in the last months
makes it impossible to defend.

We will not make many other changes.

We think that attacks should be extremely costly
in dead, wounded and in assets.

As a result, it may become impossible to defeat a large federation.
So be it.

Defense was never a problem. The Monkeys had no trouble whatsoever defending their own homeland. There was no problem in or public outcry about the effectiveness of defenses before the war. In fact, there is no public outcry now. Whoever is sending Jozi all these emails to my knowledge is remaining anonymous (besides elle). The only problem with defenses was how much the attacked players prepared themselves. Erehwon (our largest, and most prominent target) corroborates this.

When the largest, most experienced military ever established in the history of simcountry can't conquer a land neighbor (we greatly outnumbered all of our opponents), then there is an imbalance, and it is not that defenses are too weak. They're too strong.

What really strikes me the most is that these emails about "weak defenses" came when there were no major conquests in the largest war in SC history.

If W3C wants to make the war balance a democratic choice instead of figuring out a reliable, fair and balanced war model, they should actually listen to what the players are saying. They should also take note that I am speaking for all 15 members of my federation.

The new Monkey policy is taking effect for four main reasons:

1) War against some large federations and empires is now completely futile. Not to mention 4 other ways to make a country invincible.

2) It is very frustrating for many members to not be able to play an aspect of the game they have enjoyed in the past. We are all frustrated with this new war imbalance to varying degrees. As the new chairman of the Monkeys, it is my duty to try and keep Monkey members happy, active and interested in the game.

3) It is the belief of the Monkeys that invincible countries are not good for the game. We intend to display to everyone one of the reasons why it's bad. Only smaller countries are left open for conquest. In the long-term this creates a semi-permanent hierarchy in the game, discourages new players, and shrinks our player base.

4) Since the "Peace-only" feature has been implemented, it is an assumption that all presidents who have not gone the peace route are willing to play the war aspect of the game.

If there are future changes to make the war model even more imbalanced towards the defensive side, or if it turns out we underestimated defenses we may resort to attacking small players. Some members even claim they will resort to using bugs. However this will only happen if every other method of prosecuting war is blocked to us. And in that case I suspect the 12 Monkeys will cease to exist anyway.

Consider yourself warned, and good luck everyone. =]



Saturday, December 27, 2003 - 11:35 pm Click here to edit this post
I needed that when I had 100k navy fighters


Sunday, December 28, 2003 - 02:51 am Click here to edit this post
I think you have underestimated the help that erehwon and kodiak received from the world - yes you did have a massive army but when there are around 1000 contracts going into these countries to help them then there is going to be a problem to take them out fully.

I still think the syth wars were the best!!
what ya think Jackle ??

but each to their own -

so is it open season?


Sunday, December 28, 2003 - 04:22 am Click here to edit this post

Catholic Zone of Civilization and Prosperity

Sunday, December 28, 2003 - 05:27 am Click here to edit this post
How ironic: posting on The Syth Wars being great from Nemesis.

Nemesis, then Mercantile Dictatorship, was the 1st victim of the Syth.

(Hope you enjoyed all that cash you found in the vaults. :) )


Sunday, December 28, 2003 - 11:16 am Click here to edit this post
It was like walking into Aladins cave !!

Got too much now !!

I am talking about syth wars on KB btw

Catholic Zone of Civilization and Prosperity

Sunday, December 28, 2003 - 03:29 pm Click here to edit this post
I'll have Shares for you to buy soon. :)


Monday, December 29, 2003 - 07:40 am Click here to edit this post
The syth wars were good, but i think they were good because it was only a few players fighting each other. Gr wars are far to big and are way to hard to fight. Gr has huge buying limits with cheap weapons, plus to many players can get involved and you are allowed to spy.


Monday, December 29, 2003 - 08:36 am Click here to edit this post
I never really participated in any free world wars, but I imagine the GR war would have been a lot more fun if it were allowed to continue. Three of the former Syth are now Monkeys, and many of the former Syth targets were Monkey targets. So I guess we get an acute view of how much rules affect wars with much of the player difference negated.

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