Simcountry Home   Simcountry Documentation   Simcountry Documentation   Simcountry Terminology
online games, multiplayer games
bullet Simcountry is an Online Digital World where you are the President of a country.
bullet No download needed!
What is Simcountry?
Beginners Info
What is Simcountry?
| | | | |
Previous Thread: C3's & CEO's
Next Thread: My map is a big red X

Services Unbalanced?

Simcountry: Simcountry Bulletin Board  Services Unbalanced?


Thursday, December 25, 2003 - 06:07 am Click here to edit this post
The commentary about Services being unbalanced intrigued me, so I figured I'd try to see what I could figure out. Most of what I'm posting here is only preliminary data. Additionally, I've made a few base assumptions in my calculations.

Data came from the build pages of each corporation type involved in any fashion with the production of services. All calculations are based on monthly production/consumption by corporations. All consumption values are based on a corp with 0 effectivity and 0 quality upgrades, and at 100% consumption/production per month.

The corporations involved to produce services (including indirect corps that supply others) and their monthly production (note: fractions not rounded, and numbers were calculated by dividing yearly total by 12):

Corporation Production (per month)
Services 1250000
Air Transport 1000000
Books and Newspapers 1000000
Computers 300000
Electric Power 12500
High Tech Services 1250000
Household Products 100000
Software 1000000
Gasoline 4500000
Luxury Goods 750
Chemicals 600000
Paper 600000
Electric Components 600000
Iron 1000000
Oil 30000000
Aluminum 450000
Copper 400000
Plastics 500000
Electronic Components 600000
Coal 1875000
Glass 350000
Industrial Equipment 750000
Clothes 40000
Gold 82.5
Silver 4000
Minerals 1500000
Potassium 1500000
Rubber 900000
Sulfur 2500000
Gas 17500
Wood 1000000
Sand 20000000
Machine Parts 600000
Steel 250000
Cotton 825000
Wool 100000
Cattle Feed 1750000
Corn 4500000
Soybeans 4000000

So far I haven't established all the consumption formulas yet, but I have finished the Services consumption formula.

The formula used is the following:

(monthly production * # of corps)- (corp monthly consumption1* # of corps)- (cmc2 * #corps) -... - (cmc N * #corps) = surplus/deficit

Currently assuming only 1 of each corporation type:

Corporation Surplus/Deficit (per month)
Services -14922500

As soon as I get the other formulas established, I'll post those surpluses and deficits.

Then I'll move on to trying to find a # of each corp type to create a balance or surplus in each product type. With 39 different corporations, this could be rather complex.


Thursday, December 25, 2003 - 08:12 am Click here to edit this post
And here are the rest of the surplus/deficits.

Keep in mind this is based on only 1 of each corporation currently:

Corporation Surplus/Deficit (per month)
Air Transport 692500
Books and Newspapers 945667
Computers 169666
Electric Power -3306
High Tech Services 54249
Household Products -5775
Software 611250
Gasoline 4000000
Luxury Goods 725
Chemicals -3704750
Paper 500000
Electric Components 317500
Iron 739250
Oil 22375000
Aluminum 383000
Copper 388000
Plastics 307333
Electronic Components 340000
Coal 609167
Glass 313333
Industrial Equipment 383333
Clothes 38750
Gold 74.5
Silver 3925
Minerals 1275000
Potassium 1115833
Rubber 810000
Sulfur 2410000
Gas 16900
Wood 650000
Sand 19000000
Machine Parts 475000
Steel 200000
Cotton 765000
Wool 57500
Cattle Feed 1325000
Corn 3450000
Soybeans 2950000

I'll try to get everything to a 0 or a surplus tomorrow. After all those formulas, I just want to sleep.

Even still, some interesting numbers.


Thursday, December 25, 2003 - 02:29 pm Click here to edit this post
wow that sounds like alot of work.


Thursday, December 25, 2003 - 08:13 pm Click here to edit this post
A lot of tedium, and if I made a mistake, all these numbers are wrong.

The number of corporations needed to produce a surplus in all of those products:

Services 14
Air Transport 2
Books and Newspapers 1
Computers 2
Electric Power 2
High Tech Services 2
Household Products 3
Software 2
Gasoline 1
Luxury Goods 1
Chemicals 8
Paper 1
Electric Components 1
Iron 1
Oil 1
Aluminum 1
Copper 1
Plastics 1
Electronic Components 1
Coal 1
Glass 1
Industrial Equipment 1
Clothes 1
Gold 1
Silver 1
Minerals 2
Potassium 1
Rubber 1
Sulfur 1
Gas 1
Wood 1
Sand 1
Machine Parts 1
Steel 1
Cotton 1
Wool 1
Cattle Feed 1
Corn 1
Soybeans 1

At this point everything produces in surplus, including Services at 300416.

Defenders Corporation

Friday, December 26, 2003 - 02:19 am Click here to edit this post
Did an analysis of the Services and HTS as well. Since the game gods made these two commodities a "required item" for just about every product, there is money to be made in them. Just upgrade the Corp and watch the 150% markup roll right off the assembly line. $$$$$$$$$$$$$$

Conclusion: That's all I'm building for a while. The “demand” definitely outweighs the “supply”.


Friday, December 26, 2003 - 06:23 am Click here to edit this post
Did you check using consumption based on full upgrading? I'd like to do that to see how things change, but right now I don't even want to stare at any numbers or formulas.

Simcountry Introduction