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W3C - Peaceful Countries - initial implementation

Simcountry: Simcountry Bulletin Board  W3C - Peaceful Countries - initial implementation

Hectors Dream

Sunday, December 21, 2003 - 10:55 pm Click here to edit this post
yay :)

We understand bugs. As long as they are recognized and fixed once it becomes possilbe, I think most people dont mind.
Regarding market collapses:

Jozi, I think I *might* know the root cause behind the market collapses. If you are interested to see my thoughts, I can post more when I have more data.

Im not sure if it will make sense to you, but I coiuld sum up my suspicion as "It requires more than one unit of services to make one unit of services"

In order to produce one unit of services, a service corporation needs supplies. Each unit of supply also needs a certain number of units of services in order to be produced. And so on for most of the products in the market...

I think the products needed to produce services has been imbalanced from the start, and building a services corporation actually increases the net demand for services...and all other goods. Thus, I think that as the market grows, it becomes more unstable, and eventually requires your intervention.

Country demand also plays a huge part.

I have thought of a way to use the common market to test this idea, and I plan to do just that.

If this imbalance exists, and is fixed...then the maximum and minimum price limits might be able to be removed entirely (thus making something a lot closer to a real market!). When prices for anything in huge shortage go very high, humans will exclusively biuld and use these corporations.

Lions foot

Monday, December 22, 2003 - 12:14 am Click here to edit this post
you dont need more than one unit of services to produce new one. nomatter how deep you go. as you already said, population consumption is main cause. my main country has 77 corps, 11 of them produce services (15%). 22 mil population consumes 13.3 mil services a month. if there is shortage, order gets immediate, sucking market dry. i hardly produce enough to supply my own country (not mentioning corps like oil). my other countries have even worse ratio. looking my empire as whole it has huge shortage of services which i have to import. i suspect others are similar. high salaries can help a little, but obviously not enough.

Erehwon

Monday, December 22, 2003 - 12:45 am Click here to edit this post
LF, this is interesting... Look at a Services corp and look at the inputs to produce the Services it creates to sell. Then look at the corporations producing those inputs and check to see how much Services are need to make Those products... you could go on to secondary, tertiary, etc., degrees, but I think that Matt is out to prove that it takes more Services to produce Services... I'll have to look at that myself...

Erehwon

Monday, December 22, 2003 - 12:46 am Click here to edit this post
But as you both say, country demand sucks a huge amount of Services and produces Nothing to sell...

Jozi

Monday, December 22, 2003 - 02:08 am Click here to edit this post
The shortages or surpluses have at the end to do with the productivity of the workers. Like in the real world, if we all produce less than what we consume, we will have shortages.

In the real world, the flexibility is such that over supplies are corrected very quickly, in GR they are not.

Many workers in GR are in the army, there are many unemployed, disabled, retired etc. The fraction that is productive must be able to produce everything.

The more people there are, the more consumption but there are also more corporations.

We have set the numbers needed to produce in each corporation and we have also set the numbers that are becoming obsolete with every upgrade.

There is no guarantee that these numbers are correct.

Productivity is probably too low at efficiency 100 and too high at 200. With many countries without a president, many corporations are at efficiency 100.

It is true that more wood production requires more services which requires more of everything but each corporation has a large added value and that added value should compensate for all the people who do not participate in production.

We think that productivity should go up. There are two ways:

Produce more with the same number of people or produce the same with smaller number.

In both ways, production per worker will grow.

It is possible to flip to surpluses and this is why we need faster adaptation of corporations to the market situation. They will reduce production if there are surpluses.

We need in fact a balanced market at 90% production level. This means that if all corporations will run at 90% production, the market should be balanced.

Potential surpluses will cause some corporations to fail, production will fluctuate faster and competition will be somewhat realistic. Over supply will not cause the market to go down for ever because of consumption by the population that cannot be reduced very far.

The market as it is now, can collapse because of its inflexibility. If Serviuces are in short supply, many other corporations stop producing. They go from 100% to zero. This is not true in the real world. It hardly ever happens.

Catholic Zone of Civilization and Prosperity

Monday, December 22, 2003 - 03:31 am Click here to edit this post
The old Mercantile Empire was built on Services corps. I could count on them almost always being in shortage. :)

Catholic Zone of Civilization and Prosperity

Tuesday, December 23, 2003 - 08:10 pm Click here to edit this post
Having sold off my weaponry, I may have the world's smallest military: 740 men, upkeeping the vacant bases and forts. :)

Catholic Zone of Civilization and Prosperity

Friday, December 26, 2003 - 07:06 am Click here to edit this post
For 2153 (my 1st full year with 740 men and no weapons), my January finance projection puts total Defense spending for the year at $782.14m.

In short, I'll be paying more than $1 million per man for upkeep of unneeded bases and Fortifications. :)

Erehwon

Friday, December 26, 2003 - 09:49 am Click here to edit this post
The question is: How much of that is for wrenches and toilet seats?

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