| Wednesday, December 10, 2003 - 11:27 pm |
lol grey i thought we were just discussing it in a friendly way..
I left because 1) I had to sleepd and 2) Avalon was already saying everything I wanted to say in a more effective way. I hope I haven't come across as un-friendly.
In reality there is never war between democracies.
That's debatable. =]
I think an effective way of splitting the award (forgive me if I've already said this, there was a period last night where I was writing half-drunk posts and then erasing them). Anyway, an effective way of splitting the award is to take into account the number of presidents in each group, and then give a little bias to the presidents who play both aspects of the game.
For example, if there were 20 peace presidents, and 80 normal presidents, then instead of splitting the award 20\80, split it 15/85. Or I suppose depending on how many go for this peace option, you could make it 20/80 even.
I had a country on Kebir Blue and one day awoke to find it no longer there, I had no choice in the matter, it was invaded and conquered while I was in bed!!!!!!!!!??
That's impossible, you get 4 months of warning before the war starts. You obviously didn't log into your country regularly. (Unless there was a time before I came along when there wasn't a 4-month warning period.)
This reminds me of something else I wanted to bring up, Jozi. With us having 3 months a day now, could the period between declaration and the the actual start of war be increased from 4 to 6 months? We now only have a day and 8 hours of warning time.
P.S. Thanks a lot for interacting with us.
| Wednesday, December 10, 2003 - 11:48 pm |
Also, keeping multiple wars active (especially when you have a lot of countries at war w/ 11+ countries each) is extremely difficult. Could we extend the period of time it takes for a war to go inactive in light of the new speed of the game?
| Thursday, December 11, 2003 - 04:24 pm |
Avalon has been bugging people about posting so I thought I would share my thoughts
Okay, the peace country thing definitely sounds like a good idea and it is definitely something I am interested in.
Now, I would like to keep my high population and some of the attached countries to my main account. However I can see that that maybe unfair to those who play both sides of the game so I am willing/wont mind parting with most of my population. I know you said it would be difficult to reduce population but some of use are very attached to our original/home countries.
I can also see some problems with the cap on populations. One is that some of the new features you plan to implement may not be applicable to peace only countries. Assuming peace only presidents play for the country management side I can see that some would want things like immigration/migration to occur in their countries once implemented. But with the population cap would this be possible? I am not sure if you mean the cap to be a cap on max population or a cap on how large the population can be before switching to a peace only country.
A simple solution would be to as someone suggested (I don’t remember who) and have a separate ranking system. With this population wouldn’t really matter b/c players wouldn’t really be competing with those who play both sides of the game.
Another solution would be just to increase the weight of the defense index on total score. This would require a significant increase I suppose but would get the same results.
Also for those who don’t want to give up their slave and such perhaps peace only countries should only be restricted to PVP wars and not with C3s. This of course means that peace only coutries would still be able to buy weapons but to counter the cost perhaps their defenses indexes should not be counted in the raw score or rather the defense index should be at a static 0. Of course with a separate ranking system this wouldn’t matter either.
I gotta get ready for class now but Ill try to post more later. Sorry for any typos or any other errors as I am notorious for my poor tying skillz
| Thursday, December 11, 2003 - 07:51 pm |
On KB at that time the warning time for war was 3 months.
I was in a Fed and one of our members was declared on by the Centura Donna Alliance, as it was something that only he was involved in none of our alliance took any interest and made no preparations, we were all newbies as well, the first we knew was when each of us was attacked by 4 other countries in turn, it did literally happen overnight(obviously I wasn`t on Eastern Standard Time)(or whatever)
| Thursday, December 11, 2003 - 09:27 pm |
There will be no population cap. We just want to limit the population of existing countries that are converting to a peaceful status.
If you convert with your 65.000.000 population that you gethered by moving them from conquered countries, you have an advantage on someone who was peaceful from the start.
We want you to reduce and then play the peaceful game and may your population grow for ever. As you play a single counry, transfers are not possible and migration is availble to all.
Other players will be peaceful from the start and will not be capped in a any way.
This of course does not solve the long term population issue but the peace option has nothing to do with that and is not meant to interfere with long term population.
We are trying to finish the initial step by tomorrow as the guy who needs to do this will be in Italy on Monday and Tuesday. So it is either Friday or Wednesday.
Watch for game news where we will publish exactly what is updated.
War warning period:
This was meant not to be a multiply of 24 hours. If it is a multiple of 24 hours, declaring war against someone in a very different time zone is an advantage for the country declaring war.
This works now fine in GR but not so good on the other worlds. (12 hours per game month). We try not to make all these properties different for different worlds it makes life very complex. We can add 8 hours but not on the other worlds as it will become 60 hours which is too long so we need to split the property between the worlds.
We are now into more important issues and I will let this problem to rest for a while.
| Friday, December 12, 2003 - 12:13 am |
I think in todays GR which reqiures very intensive playing warwise and lots of hours committed the idea would appeal to a fair few players who have a more casual approach to online gaming thanis required to fight wars on the scale we see now.
The problem would be imho finding enough to do.
For instance i update 15 countries in about an hour and a half. Half of that is reviewing ammunition, and buying weapons.
But i guess with peaceful countries registered w3 would come up with more economic features and would be looking at the ideas suggested to give people more to do
| Friday, December 12, 2003 - 12:36 am |
I think in todays GR which reqiures very intensive playing warwise and lots of hours committed the idea
I strongly disagree with that. It's only when you want to be offensive that it requires a lot of time.
All this game "requires" is that you defend your country. Which means you only have to do two things:
1) Buy 4 different types of weapons, and plenty of ammo to go along with them.
2) Join a local federation.
If you do those two things well enough, and they are NOT complicated, then you are all but invincible.
| Friday, December 12, 2003 - 12:39 am |
Speaking of peaceful countires being implemented on friday ... I hope some of us currently at war can go into peaceful mode (at least at first) as it doesnt seem the monkeys are gonna stop declaring on me and the war can literally go on forever.
Or you can just terminate all wars once you implement the feature and dont allow declarations for a few months so we who want to be peace countries can do so.
| Friday, December 12, 2003 - 12:43 am |
The war will not go on forever. Our attention is directed elsewhere right now. Jozi, if you're going to force us into peace with Stardust, please let us know a few months in advance so that we can finish him off.
Avalon may also have a proposal for you soon which you may like Stardust.
Also, Elle, I forgot to mention that once w3c fixes the current bugs, you'll only need 3 types of weapons for a basic, and very strong defense.