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W3C - "Peace only" - Countries suggested

Simcountry: Simcountry Bulletin Board  W3C - "Peace only" - Countries suggested

Jozi

Monday, December 08, 2003 - 07:24 pm Click here to edit this post
Should we introduce the peace only countries?
Once you choose to become a peaceful nation, you cannot turn back.
You cannot be attacked and you cannot attack anyone.
You will be able to compete for the same awards without incurring the cost of the army but you will have no empire and will run just one country and none of the financial advantages that go with it.

Jackle Land

Monday, December 08, 2003 - 08:20 pm Click here to edit this post
yea why not have peace only countries but i think that they should only get half the prize money because of only half the effort. :)

Hectors Dream

Monday, December 08, 2003 - 09:41 pm Click here to edit this post
I think that option is balanced, with the benefits and costs.

Hectors Dream

Monday, December 08, 2003 - 09:47 pm Click here to edit this post
(the one jozi suggested, to be precise)

Those players intersted only in running a peacful country would be able to do so, but at the cost of a smaller empire and less poewr in-game.

Those desiring larger empires would be able to defend them and achieve greater status, but at the eventual risk of being attacked.

Those players intersted in confl;ict would have enough to keep them intersted, and battles would be fairer , since they would only be bwetween larger empires. Those players completely uninterested in fighting yould be given the option to do so.

almoth

Monday, December 08, 2003 - 11:16 pm Click here to edit this post
Its a fair enough idea
One country only is a problem as population tranfers are pretty essential with shifting populations.

almoth

Monday, December 08, 2003 - 11:16 pm Click here to edit this post
but of course thats balanced by no army
sorry for two posts ;p

Hymyland V

Monday, December 08, 2003 - 11:31 pm Click here to edit this post
I think that might be a great idea, because the disadvantages of not having an empire and no army would be balanced with the concept of having an army and an empire.

It would take an exceedingly long time for such a player to reach the top. In fact they probably never would, unless their is greater attrition of the more established empires (avalon will take care of that though ;0)).

Maybe all new players should start out as peaceful protected countries, and so long as they don't buy any additional military or declare war, then they would be protected. Established players could opt in by destroying their military to a low level and dumping their slaves. Either way it need not be unreversible, so long as having no military is a requirement. Of course if it is to be reversible, a protection period would be nice, to allow repurchase of equipment.

Actually, I think it should just apply to new players.

Grey

Monday, December 08, 2003 - 11:40 pm Click here to edit this post
It sounds like a good idea, except I worry about the GDP-per capita dominance that no-army countries would have. Maybe their School and hospital worker requirements could be adjusted a little so that they can still have an advantage on that, but not quite so much? Or better yet, implement the army reserve feature for normal countries. =]

Grey

Monday, December 08, 2003 - 11:46 pm Click here to edit this post
Either way it need not be unreversible, so long as having no military is a requirement. Of course if it is to be reversible, a protection period would be nice, to allow repurchase of equipment.

I disagree. It should be irreversible, and w3c should stick to their guns on that.

And I don't think it would take long at all for people to reach a high ranking w/ exclusively peaceful countries. Unless I'm mistaken, w3c would probably let you use one of your current countries (some presidents have very nice ones.) And since you wouldn't have an empire, your score wouldn't be dragged down. Also, it doesn't take long to build up a nice economy when you're not worrying about your army.

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