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Simcountry: Simcountry Bulletin Board  Ouch


Monday, December 08, 2003 - 04:29 pm Click here to edit this post
Congratulations to those who convinced w3c to change the seals. I've personally had 3 (yes, three) bugs used against me during this war, but do those get changed?

No, let's punish the people who actually tested the new weapons instead (since w3c was apparently too busy to do so themselves before putting them in the game.) Let's punish the people who AREN'T using bugs. Let's punish the successful players, because heaven forbid anyone actually put some effort in, get ahead in the game, and stir up the hierarchy.

Why do I get the feeling we're doing w3c's work for them? If the seals were too powerful then why were they put in the game? The bottom line is they weren't too powerful. w3c is just afraid of losing some players because of all the emails they've gotten from players too lazy to actually change their war strategies when new weapons arrive. If you all got into a chat room and compared notes for a half hour your fleets would stop sinking immediately. It's not complicated.

Besides the fact that fleets can be made invincible, there is already an adequate defense against seals. Notice how no Monkeys are losing anything on the seas (even under seal attacks?) I guess that couldn't be due to strategy could it? No, it must be something wrong with the weapons.

I guess the changes make it easier for a newer player to figure out which weapons to buy, so overall it's not a bad idea. But if that's their goal then why didn't they make it user-friendly in the first place?

minas tirith

Monday, December 08, 2003 - 04:38 pm Click here to edit this post
With respect blue, i made my opinions on the new units (thats RDU, SF AND seals) known to W3 some time ago, way before i had any inkling of this war. As it happens i was more concerned about RDU than anything else...

Given they didnt take the slightest bit of notice of me at the time. I doubt if they have taken notice of others mailing them now. More likely they have watched the wars and drawn their own conclusions. Their conclusions may be wrong in your mind (im undecided). But i honestly believe it isnt a "sack full of emails" that have brought about the change



Monday, December 08, 2003 - 04:51 pm Click here to edit this post
Why do RDUs worry you more than anything else? Because they could possibly be effective?

You gotta admit this is unfairly frustrating for me. A lot of time went into planning this, and now the rules just up and change. If we plan something again, and it's successful again, the rules will probably just change again. Talk about disillusioning.


Monday, December 08, 2003 - 05:01 pm Click here to edit this post
While I recognize that the emails couldn't have been the only motivation for the change, I don't think w3c would have changed the rules without the emails. w3c made those rules, and they were fair rules. Confusing, but fair.

I really do wish there were another organized force on GR.

minas tirith

Monday, December 08, 2003 - 05:17 pm Click here to edit this post
Yeah i do understand red. And i didnt mail to complain about allies losing ships to seals btw

For RDU's Hard to go into the issues i have with them on a public board. Especially in a war time.



Monday, December 08, 2003 - 11:52 pm Click here to edit this post
This happens every time there is a war, players find a way through, plan and prepare with the weapons w3c gives them and when it starts to work w3c come in and change the rules. War takes up more time then the financial side of the game, so when things change hours of work are wasted, if they are going to have war as part of the game w3c should atleast make it possible to goto war with large empires and win.

Hymyland V

Monday, December 08, 2003 - 11:53 pm Click here to edit this post
Mabo, this is from the terms of service you aggreed to when you signed up.


The Services are provided on an "as is" and "as available" basis, and users may use the services at their own risk. does not make any commitments to an uninterrupted, timely, secure, or error free service. does not have to meet any user expectations and does not take any commitment to meet any user requirements. does not guarantee any results nor reliability or accuracy. The games functionality is based on a model that does not have any pretension of being correct or function accurately. does not have any obligation to correct errors in its services not does it have any obligation to improve the functionality or other performance of any of the services.

Hectors Dream

Tuesday, December 09, 2003 - 12:35 am Click here to edit this post
This is certinly true.

Howewer, the point is that there should either be a way within the rules to wage war in realisitic situations, or war against players should simply be removed. I dont think either is any better than the other, although the occurence of one would make me leave..finally! :)
I am not exactly happy with the way the new units work (i think a much more realistic change which might have the same efefct would be to simply remove teh darned attack limits), but they provide such a mechanism, and every use of them may be countered...if someone is smart enough to figure out the counter! (*I* have...or at least, I think I have *grin*)

Changing the way things work to shore up tactical errors is , hmmn, unsatisfying.

It is also frustrating to plan and react to a certain situation, and then have the mechanics change in the middle of it.

In this case, sice it is moot anyway, I can be specific: Seals work as described in the deocuments. With the 10k limits, denfeding against them is the simple matter of using other seals. you can put a very large number of them with any fleet -as elle noted, they dont require much manpower. Your fleet will then be safe from attack.

We used these units in defense. Many of our enemies did not do so, not having tested properly, not preparing prperly, or simply making tactical errors.

Likely as a a result of the comments they received, w3c now have obsoleted the tactical advantage - an advantage gained not through exploting a bug, but through hard work, planning, and long-term effort.

If we ened up losing it will not be because of any mental inferiority on our part, but rather then intervention of "god" :)

It is amusing tfor me to recall that unstoppable sub nukes/ unkillable subs were only fixed after I was killed by them...twice..., and that the navy fighter/sub nuke combo was only fixed after "apocalypse" had been annihlated.

Ive never had too many lucky stars! :)

Cheers all, and as always, good luck.


Tuesday, December 09, 2003 - 01:18 am Click here to edit this post
Hymyland, I am not suing w3c so I don't know why you posted that. I am calling for improvements in the way they run wars. I didn't sign anything limiting my freedom of speech, did I?

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