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Ouch

Simcountry: Simcountry Bulletin Board  Ouch

Treboria

Saturday, December 06, 2003 - 04:13 pm Click here to edit this post
That hurt Greed, but I still got one arm and half a leg left :) ..but for the life of my I don't know how 3.5k seals got through the defence to take out my beloved carrier, and after we blasted your fleet to 99% but would not go 100%. Well over 150k DH alone in the area when you attacked. "Shaking my head wondering what went wrong...."

Hymyland IV

Saturday, December 06, 2003 - 04:37 pm Click here to edit this post
You can't destroy the last ship of it's kind, Same as you can't destroy last military base of it's kind.

Anuban Republic

Saturday, December 06, 2003 - 07:30 pm Click here to edit this post
SEAL's are implemented i thought they were coming later :S

almoth

Saturday, December 06, 2003 - 09:08 pm Click here to edit this post
Nope they are here and the 12M are using them skillfully.. well done

They are Dirt cheap, use practically no manpower, are very powerfull, and the main counter is to hope you get on in time to strike first. Tested them a month ago with an ally against various defensive units, and we concluded they would obsolete many existing fleets, and hoped they would be balanced somewhat...no such luck, emails to w3 at the time by several players with suggestions where ignored as per usual

Gratz to monkeys ..caught people on the hop with them

Anuban Republic

Saturday, December 06, 2003 - 09:40 pm Click here to edit this post
Would not the best counter be to hit them back, atleast then it might make them think twice.

Hectors Dream

Saturday, December 06, 2003 - 11:33 pm Click here to edit this post
Elle, there is a simple and efefctive method to counter seals. I dont think they need to be altered to balance them (except, perhaps, for one small characteristic that you didnt mention...)

They do indeed 'obsolete' many existing fleets, but theyre not the only unit or combination of units to do so. For each method of defeatinga fleet, there is a simple counter, given the 10k attack limit. Im sure that you will start implementing these solutions soon, if you have not already begun to do so already. Perhaps what you mean to say is that youhaevnt thought how to counter them in time to protect your fleets, so would like the units to be altered? :)

On the offensive side, my federation has already sunk more than 150-200k navy fighters -hard to keep track-, 100k navy helicopters, and many supporting ships and units. I am eager for more fleets to leave substantial home defenses and wander into the greater oceans surrounding the taylor desert. Whether lost due to active offensive actions, or defensive ones, I dont think many wioll be returning to their homes, seals or no.

On a personal note, I am very sad that I didnt come online until you had withdrawn your fleets :) Ill get you next time, inspector gadget! :)

The usefulness of seals is limited by quite a number of factors, but all fleets should at least have a few of them.

Thanks for the congratulations. I thought that your obsessive testing would have revealed all to you as well, and I must admit a good amount of surprise at the way things have been going.

unsinkable fleets is retarded (all fleets, regardless of their status as last, first, or 10th of their kind) should be killable, logically. It has been suggested many times.

Its certainly not anything new, and has been true on GR since the world was started.

good luck, and I hope you enjoyed your time in the pub yesterday :)

Treboria

Saturday, December 06, 2003 - 11:38 pm Click here to edit this post
Hector, my fleets were at home base, not floating around the sea. Why did'nt they get protected by DH etc? I mean it was only a lousy 3.5k seals.

minbara

Saturday, December 06, 2003 - 11:57 pm Click here to edit this post
Maybee they have changed since my testing matt, when i tested seals before i tried them against batteries only using varying quantities of both(navy missile batteries) they didnt even use ammunition, so i logically concluded that batteries would not defend against seals. I tested against destroyers, and found a low % hit, not viable given the relative manpower costs, and i tested seals as a defence. And finally the effectiveness of DH which proved to be low but possible as a route.
One thing i admit to not knowing (wish i had) was that the last ship would be unsinkable.

As to the comments about me wanting units changed because ive discovered i cant defend against them in time, well i thought you knew me better than that matt. I did the testing very shortly after they were introduced, and asked W3 to either increase destroyer effectiveness, make Navy batteries effective against them, or to increase the cost in terms of manpower. Attacking greeds ship i did notice that Navy missiles seemed to be hitting my seals, so perhaps thats been fixed!!!

Anyway, glad you enjoyed the little hit and run excursion i didnt expect that ship to get home ;-)

Anuban Republic

Sunday, December 07, 2003 - 12:42 am Click here to edit this post
Hmmm, i need to start some work on my military cant do that till my economy straightens out again though. the Switch from KB to GR has messed up my Perfect economy :'( i worked up 50billion debt again cos a corp Closed. What are these RD units like? and whats a good profitable corp in this oil obviously isnt :S

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