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War Topic

Simcountry: Simcountry Bulletin Board  War Topic

Wartime Concubine Reborn

Sunday, February 01, 2004 - 06:35 pm Click here to edit this post
Defence Helicopters are too strong. with the current 10k attack limit, anyone could build 30k DH's with a few million missiles and be impossible to destroy. same could be said about Intercepters.

During the Wartime Concubine Reborn vs Horde and Macalania (The Kill Wartime Concubine Reborn Club), both sides had 30k DH's. Horde and Macalania used the Federation defence to allow Horde's DH's defend Macalania.

Wartime Concubine Reborn's defence was centered on 30k DH's with 8 Radar Planes. The Kill Wartime Concubine Reborn Club attacked with 16k tanks, about 80k artillary, and over 200k jeeps. an army of this size should be able to kill just about anyone, but with the 10,000 attack limit they were slaughtered without mercy by Wartime's DH's.

Wartime Concubine Reborn attacked with 16k AAMB's, 11k artillary, 20k tanks, 2k MRMB's, 700 LBCM's, 1 Nuke, 9 Strat Bombers, and a Tactical Nuke. this army had no chance against both countries, but the federation defence allowed Macalania (who only had 6k Dh's) to be defended by Horde's 30k DH's.

the end result: total annihilation of both offencive armies. Wartime Concubine Reborn and The Kill Wartime Concubine Reborn Club call the war a draw.

if the attack limit was removed The Kill Wartime Concubine Reborn Club would have been able to over run Wartime's defences and win. if the deferation defences were reduced, wartime could have been able to attack Macalania and possibly defeat one of them. now if the strengh of the DH's was reduced then a 10k limit might work and still be fair.

so now that we all agree that the 10k limit sucks and war is pointless against a smart player or federation, lets talk about attacking a C3 (Computer Controlled Country).

there are two types of wars, ground and air. ground wars use tanks and stuff and air uses bombers and missiles. air weapons can be used with ground, but ground can't be used in an air war.

ground wars are fought against neighbors or boardering countries and they are cheaper and easier to fight.

your first task in a ground war is to eliminate the air force of the defence by using AAMB's and Fighters. since C3's have 5k DH's you will probly need about 10k AAMB's and maybe 5k fighters. attack an undefended town and select attack defence. attack with about 7k AAMB's and all your fighters until the DH's are gone.

your second task is destruction. you will need about 25k to 30k tanks to complete this task. start attacking all 1mil pop cities, the capital, all bases and forts. then start destroying the remaining cities, forts, towns, counties and anything that's left until you win the war. you will lose alot of tanks in this campain, just keep attacking. attack the target btw. use artillary to sheild your tanks when attacking bases and heavily defended targets.

air wars are fought against everyone that isn't your neighbor. you have to use bombers, attack helicopters, MRM's, and all strategic weapons to kill these countries. this type of warfar takes alot of preperation, tons of weapons, and alot of strategic weapons.

there are many tactics for fighting these wars, but for c3's 10,000 AAMB's, 10k AH's, a few thousand MRMB's and about 700 hundred LBC's. about 100 strat bombers works really good as well.

eliminate the airforce the same way you did with the ground war. using AAMB's, and fighters.

then eliminate the defence batteries in the country. auto defend will re-enforce a target after the attack. so use a city, fort or factory and attack the missiles with AH's or MRMB's.

when the concentration of the enemy batteries are low enough at cities, start destroying them with LBC's, bombers, or strat bombers.

remember, defencive AAB's destroy bombers and all flying things, anti-missile batteries destroy any incomming missiles, and SRMB's return fire on any missile batteries that attack.

destroy targets in the same order as in the ground war.

the only way to attack another player is with lots of countries. the goal is not to overwelm and destroy the defence, just run them out of ammo. having lots of slaves is important if you want to attack other players or defend against federations.

hope this helps, good luck young dictators.

Wartime Concubine Reborn

Sunday, February 01, 2004 - 11:22 pm Click here to edit this post
Empire Building 101.

power in fearless blue can be measured in number of slaves. anyone can conqure a C3, but not very many can conqure another player. the reason for this is the attack limit, but if your all alone and caught off guard you could find yourself on the wrong side of a losing battle.

the only way to defend from a suprise attack is to be prepared with overwhelming force.

to do that you will need to take on slaves. a slave is any country you conqure, each slave can be rebuilt into a strong country just like your main. federations are only benifical if they are in range of the war, if members are out of strat range they pose no threat.

conquring slaves can be challenging and rebuilding slaves does take time, but within a month or two you should be able to conqure several countries.

transfering population between countries allows one country to build a larger army. you can now transfer $20B between countries. slaves can be used as attack plateforms and cash cows.

federations should be used for only your countries and maybe a friend that is in strat range. large empires could cover several regions with it's army and a federation could cover entire continents.

it's my believe W3C wants you to attack C3's, but not other players.

they don't want players to be eliminated from the game because they lost a war. they would rather have players lose only one or two countries to another player. total annilation is not the goal, which is why it's damn near impossible. several countries would be needed to totally annilate an enemy.

I think that system of warfar is totally wrong if this is suppossed to be an interactive game. if they're raising the attack limit, I hope it's high enough to allow a real war.

if you ask me, I think they should allow AAMB a chance at killing a few helicopters by allowing them to fire atleast once b4 they're slaughtered. this would atleast let you kill a few with a max attack.

Pinnacles

Monday, February 02, 2004 - 07:27 am Click here to edit this post
The war limit is annoying but you should be prepared before war. you mention interceptors but i dont think you mentioned how many they had. you should have had 10k fighters incase your opponent was lazy. But thats besides the point because war limits suck and should be removed for Fearless Blue. I also wonder why peaceful countries can exist in FB.

Wartime Concubine Reborn

Monday, February 02, 2004 - 06:30 pm Click here to edit this post
they had over 10k total, which is more than enough to stop anything anyone can do.

I really didn't have time or the ability to buy 10k fighters intime to fight the war. as you can see I couldn't even build a proper offence and defence intime to fight both of them, thanks to spending limits :) I spent all my limits buying stuipid helio missiles.

Wartime Concubine Reborn

Tuesday, February 03, 2004 - 01:08 am Click here to edit this post
I also wonder why peaceful countries can exist in FB.

I wonder if slaves can be made peacful with the rest of your empire remaining unpeaceful....

Pinnacles

Tuesday, February 03, 2004 - 01:54 pm Click here to edit this post
FB is the war world so people should be playing on this world at their own risk, i have no idea why jozi has added the stupid war rules to FB as the other 3 worlds. Lets send Jozi emails complaining about stupid rules.

Spassky

Thursday, February 05, 2004 - 02:22 am Click here to edit this post
To the best of my knowledge, which is, granted, not based on experience, it is not possible to have an empire and have peaceful countries.

Wartime Concubine

Thursday, February 05, 2004 - 03:13 am Click here to edit this post
by this weekend I'll be able to test that.

Nimzovich

Thursday, February 05, 2004 - 05:39 am Click here to edit this post
What I said above is basically a reiteration (regurgitation?) of something I heard was the intention of W3C.
Anyway, something else to vent about is that if a player is totally annihilated, they can just reregister somewhere else in the world. It's not that hard. Does W3C think everyone that loses all their countries isn't going to start over???
The price of living in a war world is having the looming risk of being destroyed in a war. For me that was true, but let's not get into that. I could probably set up a lasting defense in just a few hours, ordering it after I've been declared on and having it arrive before hostilities start. What kind of war world is that?

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