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The British Empire looking for new members

Simcountry: Simcountry Bulletin Board  The British Empire looking for new members

Imperial Fantasia

Sunday, January 25, 2004 - 10:09 pm Click here to edit this post
Its now "The British Empire" and Im the chairman. Visit us at :
http://britishempire.proboards21.com/index.cgi

Please post here or there but keep on the subject.
*This is now the official post of the Federation on Simcountry's server because the other went off target.

Imperial Fantasia
Chairman
The British Empire

Macalania

Monday, January 26, 2004 - 05:12 pm Click here to edit this post
the other thread is getting crowded. Lets move the war discussion here. :)

WARTIME CONCUBINE REBORN

Monday, January 26, 2004 - 06:12 pm Click here to edit this post
lol.

The Horde

Monday, January 26, 2004 - 09:12 pm Click here to edit this post
Yeah way to many people on the other thread this one is more peacful and quiet

Macalania

Monday, January 26, 2004 - 11:14 pm Click here to edit this post
www.ebaumsworld.com


go there! :)

Spassky

Tuesday, January 27, 2004 - 01:35 am Click here to edit this post
Hmmm. For an undefended, undamaged fort, it appears to take a variable number of Jeeps to destroy, varying from somewhere around 900-1200 Jeeps per fort. I have not considered distance in my methods, so that may account for some of the variability. I am currently testing HAV's.

-Nimz

Spassky

Tuesday, January 27, 2004 - 01:43 am Click here to edit this post
The number of HAV's required seems to depend on the distance from the target, but I am unable (read unwilling) to determine whether the dependence is linear. For destroying defenseless forts, I see little difference in attacking with HAV's alone or Jeeps alone, with a range of 900-1200 HAV's needed as well.

Coming up: HAV's and Jeeps in tandem! :)

Spassky

Tuesday, January 27, 2004 - 01:57 am Click here to edit this post
HAV's working in tandem with Jeeps seems to help slightly. 510 of each is enough to destroy most forts, but apparently not all of them. 550 to 600 of each appears to be plenty for just about everything. Also, new evidence points toward distance not being the primary cause of variability in the number of weapons needed to destroy the forts. Perhaps w3c has already implemented the feature of quality mattering for weapons. In that case, the variability may be from the forts having variable quality values.

Hmm. I think that .. nevermind.

Horde

Tuesday, January 27, 2004 - 03:06 am Click here to edit this post
Man they blocked Ebaums at my work from me a long time ago, they blocked Ernies house of whoopass too :/ Now all I have is simcountry to play :( Oh the humanity!

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