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| Thursday, May 13, 2004 - 10:21 pm |
Wafrtime quits. British Empire desintegrating. Whats happening. Is WG the active server or what??
| Friday, May 14, 2004 - 01:02 am |
Wartime quit due to technical difficulties.
As to why the BE disintegrated you'll have to ask yourself.
| Saturday, May 15, 2004 - 10:35 am |
so then AF was right LOST LANDS was a part of TKWSK (well without being offically registered). as well as the other few who were sent in to LM and DM to infiltrate our continents. thats ok we dont really care anymore had it not been for the 100 months rule both spassky and wartime would have been relocated by the BE (sorry guys no hard feelings huh) as well as elbonia in the western front you would have had a boot mark AF written all over your 3 countries.you guys probably asked your se
lf why havent any one of us been attacked yet? well you were saved by the stupid 100 month safety rule on a freakin WAR PLANET. i dont get but oh well who cares it's their game they can do with it as they please. when we all saw how freak'n stupid this regulation thing was then we all kinda lost interest in the game big time. i guess you can say we kinda got bored with waiting around for the 100 month rule to undo it's effect. oh well but you gotta admit that at its peak the BE was one of the greatest feds around. ATM we are entering our little hibernation phase we shall soon see who shall awaken this beast ( or...um...mouse hehehe ).
Any way good luck to the TKWSK OR wrath emp. espically to Spassky, your a gentleman and a scholar.
Elbonia your all right i guess cause i really didn't get to know you to well.
and as for salamat, i appreciate you containing your pose when i asked if you were a female it was just a simple question and you were very pleasent in your direct email to me (not like someone in your fed that acted like a little baby trying to instigate a conflict whom i wont mention)
anyway it was fun and is was real..............but it hadn't been real fun. ;)
Sir Emanuel III Founder of the British Empire
(and currently a much to busy dude in California to logon everyday anymore)
Good Day Gentlemen (oh..um..*blushes* and me Lady)
| Saturday, May 15, 2004 - 12:52 pm |
LOL. Lost Land... IS AF and was never a part of TKWSK at any time.
| Saturday, May 15, 2004 - 07:38 pm |
Despite the fact that this is a war server, the 100 month rule makes sense. Many people would leave this game if the moment the regestered their country a bit too close to some other guy, they got attacked. (and I was never in AF's war range fyi) If this rule wasn't around, every player would start as far away as possible from any other active player (or any active player that's been playing their country for a while and has a good war rank). Also, considering the fact that navies are comming to this server this would mean that as soon as you start up a country, you're fair game for FB's military powers. So, in this situation, lets say I start up a country, play for a little, get invited, or ask to be invited into The Kinghts who say Knee, and the the BE/(insert any other people we have had a spat with) get their combined navy to steamroll my country into the ground. Note: our fed, since it tends to invite people who are already doing well, isn't a great example for this, but the BE, which invite almost any1 who asks and doesn't look like a spy, is very vulnerable to this strategy. Also, since acquiring a defensive army (and more importantly enough ammo) takes WAY to long, the world would be under the mercy of the developped nations (which is quite realistic, but doesn't make for fun gameplay and the attracting of new plaers. Maybe if feds could share defenses over longer distances it might, but that's another discussion...) In summary, don't whine about the 100 month rule, because if it were not here, and considering the fact that navies are comming to this server, any playing starting out, not only newbies, but people who have had their countries reset, will be under threat of destruction where ever they are, (you can run, but you can't hide kinda thing) So, if some1 pissed of another player, the moment that person regged a new country, the other player's navy (or that of his fed/friends/people who owe him a favour) would reduce the unlucky player's country to rubble. Finally, this rule also prevents cheap victories over one's enemies, (though eventually the attacking player's country will get reset) and the player who's getting attacked will have to be a pretty hardcore SC player to keep regging new countries (and many people I believe will turn to be multies to get around this, which isn't good). In closig, 100 rule good, getting your country conquered every time you start up because you have an enemy(ies)/people know you're a skilled player and don't want to have to deal with you when your empire is set up, bad.
| Saturday, May 15, 2004 - 11:24 pm |
Sheesh. I would recommend to Sir Emmanuel III that you know who is in your fed next time you decide to lead one. I would also recommend that you know who is who amongst your friends and enemies if you get into another cold war (e.g. the countries you believe to be Knight countries in LM and DM are not). It would save you the embarrassment of looking incompetent. If you want to be a world power, you need to know what's going on in the world.
There is another good thing about the 100 month rule--a player can end it before 100 months if s/he attacks another country. So you don't have to worry about superpowers protected by the 100 month rule.
| Wednesday, May 26, 2004 - 11:51 pm |
"you know who"?