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Opening Admins Minds begins with veterans like Jinson Xu

Simcountry: Simcountry Bulletin Board  Opening Admins Minds begins with veterans like Jinson Xu

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 07:19 pm Click here to edit this post
I registered Atlantic Lexiquariums country and encountered problems with education programs. Maximising the education priorities was not quite succesful as I supposed. And here is "my very strange problem": the output of university teachers was growing fast so that I could build everytime 1 university in a couple of months ... from a total need of 7 universities, while the school teachers were coming out so slow that I could build just 1 more school from a month to another ... no matter how hard I tried to increase the education priority index for this category ... so I was building 12 schools today at 21 priority and next month at 31 priority I was building just 13 schools and at 41 priority just 14 ... finally now I'm building 26 with a 71 priority index ... from a total need of thousands of schools (high schools to generate the needed high level worker category) ...

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 07:21 pm Click here to edit this post
At this point I could just ask you: "what were you supposed to do if playing in my place?" But I tried to get inside the game's problems and get myself a solution ...

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 07:35 pm Click here to edit this post
And the only solution I found was to push down my financial index, get some big credits, increase my offensive forces and conquer a country if not twenty or more. From there I was supposed to take high level workers, school teachers and money ... (through destruction ... and fun!). But I had lots of objections against these like: "I am not a violent guy", "I don't like to destroy anyth. anyhow", "I like to build" and so on ... And even more than these "I had a better solution".
Usually if it happens to encounter lacks of high level workers in our real lifes, from our real countries we chose to emigrate to another country where all these are available and creates a better life for all. We also emigrate to another country if in our own there is plenty of high level workers unemployed. So "we emigrate and don't conquer countries!"

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 07:44 pm Click here to edit this post
Well, I looked again inside my game problems and discovered that the high schools output consists of three categories: Low, Medium, High Level workers. And again I found these somehow unreal according to the reality of our world wide desired education systems. First of all because the workforce is rated in packs of "Three Cutegories" just on the slavery markets when it is sold (... like any common good): there are three prices ... the price we pay, any lower price or any higher price ...

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 07:55 pm Click here to edit this post
In a real good-education system (perhaps today we can find it only in North America ... and not in every place of that map) ... the workforce output consists of "Four Types" based mostly on mobility and communication skills and recognised even by the population itself of any education level:
First Type is the most "Hippo" of all ... is named "Low Organised workforce" (as the population recognisis itself) or the "low management and worker's organisation solution"

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 07:57 pm Click here to edit this post
Second Type is the named "Middle Organised workforce" ... and not "medium organised ..."

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 08:21 pm Click here to edit this post
... even if it can be considered medium for the required management atributions.
The third type is the "Team organised workforce".
The fourth type is "High level workers" (able of individual performance or to teach others).
All these four types can be found in several high schools, but not in all for the same purpose. Some of the populations never discovered more than the sport teams in high schools ... for the "bad examples" and some other populations are based mostly on the exchange of experience btw students, teaching each other various useful things ... all depends on the "national programs' of education or miseducation.

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 08:37 pm Click here to edit this post
Now ... my problem is that I prefere not the third categories pack proposed by this game ... inspired from the slavery markets, but the four types pack.
Another one of my problems with this game is: the High level workers and the Team organised workforce from my descriptions (corresponding to the High level workers from the current in-game description) are trained in most of the real countries or desired educational systems in governmental schools after graduation of high schools. So, why not give me the needed high level workforce from special schools that come after highschools ... this way will be more easier for me to train all the HLworkers I need.
If 50 teachers are graduating now just 10 HLworkers in a usual high school ... may be I will train 500 HLworkers if in a special school just for these trainings. In the real life of the slave countries it is used to train these HLworkers near the industry establishments, meaning, later, higher salaries for older and experienced workforce trained to become of High level type. In free economies these are trained by the governmental schools when they are young and without higher requests of salaries. I consider both ways good ... and with each one of these I can get my thousands of HL workers in less than 6 months.

Atlantic Lexiquariums

Tuesday, March 23, 2004 - 08:56 pm Click here to edit this post
Another educational problem: in our real life we do not demolish hundreds of elementary schools in one month ... cause this was what this game asked me to do to save the needed high schools. 357 schools demolished in one month? Or 357 more elementary schools than the needed number meaning like 16% over the basic index of 100. What happens in the real world when you have such a great number of elementary schools over the real need? The population get more easier used with arythmetics and soon will appreciate more the prices paied on goods or services than the good's real values. The taxes payments on anyth. will rise (like now in my shit Romania) and the growing taxes will affect any services ... like medical services, administration and any other beaurocracy services too. The income of my country will be based rather on taxes for fantasy services from the population than on the current tradings. This way elementary schools will try to save the trading sector from profit payments or to destroy it depending on what other measures are taken, to create a small pockets hidden economy or to save the population from poverty ... it depends.
If I cut these unuseful elementary schools I enforce population to seek it's real workforce price. And that's what I prefere. But I never do these like I did it here in this game ... so it must be a mistake.

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