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Previous Thread: Resets.....WHY?
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Simcountry: Simcountry Bulletin Board  Resets.....WHY?

The Empire of New Berlioz

Wednesday, February 25, 2004 - 01:30 am Click here to edit this post
yes.....that would be a good idea.
as with the better war rules.

The incentive to try GR would be more options in gameplay....that's all the incentive there needs to be....


Wednesday, February 25, 2004 - 02:34 am Click here to edit this post
yah i think they do not surethe rules make the game impossible when worked at the same time as the resets and we should atleast be able to keep concured countries evan if theyre resets as well

The Empire of New Berlioz

Wednesday, February 25, 2004 - 06:28 am Click here to edit this post
they should just do away with resets all together and go back to the early 2002 rules.

Wartime Concubine

Wednesday, February 25, 2004 - 06:43 am Click here to edit this post


Friday, February 27, 2004 - 10:23 pm Click here to edit this post
yes they definetly should

Wartime Concubine

Saturday, February 28, 2004 - 12:08 am Click here to edit this post
why? cuz you can't deal with alittle change?

Wartime Concubine

Saturday, February 28, 2004 - 12:17 am Click here to edit this post
wait, let me copy an explination I posted on the British Empire board...

I always believed that resets are the best way to go, I'll try to explain why.

number 1 reason why I'm for resets is the fact that the lifers that have run only one country start producing very unrealistic statistics. defence index's in the 1000 range and finance index's in the 600 range.

the only way to prevent these players from dominating the top ranks is to impose sever penelties and reduce thier high assets. this changed the game dramaticly as the top players started aiming not to win, but to rank third and avoid the award penelty. being in first was a sure way to have your country fooked up.

that brings me to my second reason for supporting resets. players that finaly figure out how to build a good country never want to see it damaged or suffer in any way. I can't really blame ppl for that because they put in so much effort to get were they are. when someone declares war on them they get really upset and they post nasty messeges, call you a cheater, and cry to mommy.

by reseting your country every 4 months it allows you to keep some detachment from the country and allows you to experiance the entire game by letting you take some risk without lossing an entire year of your life.

and that brings me to my final reason for supporting resets, learning curve. many new players do make mistakes may damage a countries performance. once the country is reset that player will have a chance to start over knowing what he knows now. who here hasn't wished they could go back in time knowing what they know now? after several resets that new player has a solid grasp of the game and can compete in the top ranks.

without resets that player will never have a chance to start over with a new country and will experiance very little in the game.

every time I start a federation I recruite alot of new players. many of them had really screwed up thier country b4 they met me, so I advise them to start over and begin my training with a new country. almost every one of them refuse that advice because they are so addicted to that one country they started out with. even though it's a bottom feeder with over a trillion dollars in debt.

resets make the countries a bite more disposable and lets the game open up if they would just remove the attack limits...


Saturday, February 28, 2004 - 05:09 am Click here to edit this post
Reader's Digest version:
Resets are painful, but good. Attack limits should be removed. Peaceful countries should not be allowed on "violent" worlds. There should be a new "violent" pay world. A World Record list should be kept and maintained by W3C.

You know, the World Record list idea fits well with the reset idea--given infinite time without resets, any mark could be beat. The idea of resets is not complete, though. Corporations are, to a very large extent, unchanged by resets. Corporate cash, salaries, and upgrades don't get reset right now. If the reset idea is to work they way you are saying, Wartime, corporations need to be reset as well.

I know I've used the fact that corporations are not reset to my advantage--I presently have the largest GDP per capita on WG as a result. There were other factors, but that was the main factor. And I didn't even use my corporations as much as I could have.

Picture a country with strong corporations in a 70% tax environment. A couple of days before the reset, taxes drop to 0%, letting the corporations keep a bunch of money. Right after resets, taxes go back to 70%, giving the country all the taxes it missed before the reset. If I had manipulated my corporations like that, I probably could have jumped to the top even faster.

Resets, if they are implemented, should be complete, right down to the corporations.

Wartime Concubine

Saturday, February 28, 2004 - 05:11 am Click here to edit this post
yes, complete and in everyone resets at the same time.

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