online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

Hey hippie, explain this to me: (Fearless Blue)

Simcountry: Simcountry Bulletin Board  Hey hippie, explain this to me: (Fearless Blue)

The Shiekh (Fearless Blue)

Thursday, April 14, 2005 - 09:30 pm Click here to edit this post
The main purpose of war is to gain another country, which allows you to have another 50M pop, and with more population you can expand your economy and war machine. The other reason for war is to eliminate a rival.

With war pretty much requiring the annihilation of a countries economy, and with population easily buyable through the cash market there is little incentive in conquoring an active over a C3. It shouldn't be this way.

I suggest the following changes:
1. Remove population transfers within an empire entirely;
2. Allow exchange of workers between countries but the number of workers has to be equal;
3. Population sales are to a game "population bank" at a fixed exchange rate;
4. Population purchases are from a game "population bank" at an escalating charge, for example 1gc for 1st 1Mpop, 2gc for 2nd 1Mpop, 3gc for 3rd 1Mpop, etc.

Under such a regime there would be a real incentive to conquor a large population country in comparison to a small one.

Clear hat, in other threads on the BB I've suggested that starting countries on FB get a sizable stockpile of offensive and strategic ammo to start with. I agree with hippie that the reward for waging a war successfully should be fewer casualties.

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