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Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

Population decrease fiasco (Golden Rainbow)

Simcountry: Simcountry Bulletin Board  Population decrease fiasco (Golden Rainbow)

Bad Karma (White Giant)

Saturday, February 19, 2005 - 02:20 am Click here to edit this post
The idea I was giong to propose at the Meeting is thus...

Pops Freeze at 60M with birthes/deathes. And a pop reduction on any country over 65M The reason for the 5M pop difference would be for worker exchanges and such. Once you hit your 60M limit you could then work with what you have.


For countries over 60M you can have pop reductions similiar to pop transfers. This would take an even amount from all age groups and all worker groups. This could be done at a rate of 200K people per month (about what large countries are losing now).

Doing it this way would leave your pop proportional and avoid what the current system will cause. Countries where half (or more) of their pop is retired and collapse of said country. If half your pop is retired you cant have the corp numbers, and indexes needed to be competitive. You couldnt even think of having anything remotely close to a military that could even defend you from your higher attack limits either.

I'm all for evening out the playing field. No doubt countries should be capped somewhere. 60M seems to be the most agreeable number. But using a system that will destroy countries that have been pay to played literally for years to cause that equally is unfair to those players.

2nd way to help level the playing field is to remove Assets and Military from the scoring formula (but keep the rankings of course). Without question larger/older countries have an unfair advantage with this. Simply in that a 50M pop country build to the exact same specs as a 6M pop country will have a much higher score for essentially having just a super sized version of the 6M pop country.

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