| Monday, November 22, 2004 - 11:00 pm |
Oh, I didn't mean to suggest that the World Bank cease to exist. It has to be there as a bottom line competition, at the very least, and also is needed because it acts as a natural currency inflator, much like government production of money.
I garantee that this concept would lower the server processor time.
I also garantee that this would work beautifully in the system.
How can I garantee these things?
The core theories that I used to structure the idea are the same core theories that you can find actively thriving in Star Wars Galaxies (online game) economic infrastructure.
And that was the one thing that no one ever complained about in the game.
And if you think that an online game serving around 3 to 4 thousand players on one server is going to design a shotty economic system that hogs up server proccesor speed when that game is made by Lucas Arts (a really greedy company)...think again.
Those are all very good ideas there.
I really liked 3.a of your post:
I like this because it removes the silly automatic draw loan system.
It is completely possible to just go into the negative in commerce. And I'm not talking going negative because you owe loans.
I mean that you go negative because you spent more than you made and now you are negative...which really, really, really sucks.
And so, you will be very much in a hurry to get your butt over to the loan section and grab a loan.
Also, you could use the idea in point 2 of your post...
...as an alternative to the World Bank automatic system of taking loans when you overdraft.
You click World Bank, General Loan, or None for your automated draw loans function.