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Contract mechanics improvement? (Kebir Blue)

Simcountry: Simcountry Bulletin Board  Contract mechanics improvement? (Kebir Blue)

Adam Baxter (White Giant)

Friday, November 12, 2004 - 06:11 pm Click here to edit this post
Ok, so sometimes it won't require more contracts. However, if you factor in the CM system rather than just looking at one country's corps trading between themselves, you get the following:
Say you have a CM with 10 countries/CEOs. You have 10 Services corps offering 100 units each, and each country/CEO has 5 corps using 40 units of services each.

The current system:
As each CEO/country signed its contracts, the first 5 countries/CEOs would sign 6 contracts a piece to supply all their corps (4x40 + 2x20), the other five would be left out to dry.
Total contracts: 5x6=30
Corps supplied: 5x5=25

Your proposed system:
Each CEO/country has to sign contracts from all 10 service corps equally, so each signs 10 contracts (10x20). The first 5 CEOs/countries still soak up all the supplies.
Total contracts: 5x10=50
Corps supplied: 5x5=25

Your way still supplies only half the corps at 100%, but requires 20 more contracts (66% more) to do so. In fact, in any CM situation, all the countries/CEOs would sign more contracts, but only the one that signed up the last of the supplies would see any difference in the level of their supplies, because all the rest would still get 100% for all their corps. I just don't think it's worth adding to the load on the servers for such a small improvement.
The cap on what percentage of the corp's production you want to sign up does make sense to me though - maybe they could even let you contract for more than 100% production IF your corp's wages are high enough that you are producing at a higher than 100% rate?

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