online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
No download needed!
What is Simcountry?
Beginners Info
What is Simcountry?

Contract mechanics improvement? (Kebir Blue)

Simcountry: Simcountry Bulletin Board  Contract mechanics improvement? (Kebir Blue)

Imprudent Spender (Kebir Blue)

Thursday, November 11, 2004 - 08:35 pm Click here to edit this post
You have 2 option of how to create CM/LM contracts. You can either have all your corps offer say 50% of their goods using the automatic feature, or you can type in the amount of units for individual corp manually and set the price manually. Very easy actually.

Yes, it is simple to set up contracts per se. That's not the point.

The problem with what you suggest is, as I pointed out, when the supply is limited, some signing corps will grab all the contracts, thus shutting out other consumers from the market, and when the possible contracts are greater than demand, some offering corps will grab all the contracts, shutting out other suppliers.

As far as I can tell, it's all a function of the order the corps are looped through (which, I imagine, is probably based on the corps' ID numbers.)

Doing the "automatic" offer of 50% doesn't solve either problem.

The only way to approximate it on the supply side is to go through several offer-and-sign repetitions at increasingly higher intervals.

As far as I can tell, there's no way to avoid the demand-greater-than-supply problem.

Having proportional sign-ups according to supply and demand would be more realistic and allow the desired result with out actually going through corps-by-corps and setting up contracts -- which is a *real* pain if your country isn't stable yet and so you're renegotiating contracts every few months.

And the suggested change isn't, I don't think, either conceptually or algorhythmicly hard -- one simply computes the S(C) to D(C) ratio and scales the contracted quantities accordingly.

Simcountry Introduction