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Weapons -> Branched from "Technology" (White Giant)

Simcountry: Simcountry Bulletin Board  Weapons -> Branched from "Technology" (White Giant)

Witch Jaelithe (White Giant)

Thursday, November 04, 2004 - 07:01 pm Click here to edit this post
Athena (White Giant) Saturday, October 30, 2004 - 04:38 am
hand cuff the programers to their desks, only provide food to the most productive and never be shy about using the lash. They would get the proposed changes done in no time.

Bad Karma (White Giant) Friday, October 29, 2004 - 11:53 pm
If nuclear weapons were as effective/unstoppable as they should be wars would be over in 3 or 4 rounds. Wars would be settled by whom can be at the computer immediately after the war starts as it would only take 10 minutes for the whole ordeal to be over. There are those that have the nuclear stockpile to literally level entire regions in a day if they worked like in reality.

They are usefull in some situations and are quite good at cleaning things up. Beats clicking 100(s) times to set up the right amount of units when you only have to click acouple times when the country is already defenseless.

Witch Jaelithe (White Giant) Friday, October 29, 2004 - 05:51 pm
Ah, now here is a suggestion that will make the programmers cringe.

To do what you are asking is not impossible, but is a large fundamental change to the way the game operates.

I agree with what you are saying here. This is a great idea, its what I would have done from the start if this were my project. I would also have built a non-recursive economy.

Personally I would like to see a smaller step. As an example nuclear weapons are virtually useless until a country is so totally decimated that they are simply too big and expensive to use.

A nuclear weapon should be a first line offensive strike device not an overpriced cleanup tool.

Put simply the scale of warfare is terribly skewed. I would rather have old shell chucking ships than these missile ships we currently have. Its a whole lot cheaper and harder to block a shell than a missile in this game.

Just some thoughts.

-Jaelithe of Estcarp

Athena (White Giant) Friday, October 29, 2004 - 12:20 am
One of the major dividers between rich countries and poor countries is technology level. Most notable in the news these days is that only a select few can produce nuclear weapons. I think having a technology Index would be good. Certain corportations would require a high enough index. Maximum effectivity levels and quality would also be limited by the index.

The technology index could be improved by a higher education index and possibly direct investments into research. trade within a common market to a country with a higher tech index would also increase your own as over time the trading relationship will lead to technology transfers.

An enterprise which has a corporation in one country could also build another of the same type in any other country, since they already have access to the technology. The host country would also receive a technology index boost as some of the technology would be transferred over time.

This would add realism, another area to draw investment for wealthier countries, provide a tangible benefit (not just a higher score) when developing common markets, and provide added encouragement to draw in foriegn corporations.

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