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Suggestions in geography (White Giant)

Simcountry: Simcountry Bulletin Board  Suggestions in geography (White Giant)

Jorge Candeias (White Giant)

Monday, November 01, 2004 - 08:01 pm Click here to edit this post
Ah, of course. Silly me.

Yes, it sounds neat. The tree-step calculation of the shipping cost you mention seems to be the best option, and since server load in these web-based projects is always an improtant factor, I'd suggest to keep it simple, at least for starters. That is, using the shipping index whoever has it higher, the producer or the consumer, or averaging the two. Otherwise, if you include a decision on who does the actual shipping you'd get to a model where actual traffic is implicit, with ships strolling around the oceans or planes in the air, sending cargo back and forth. The mind begins to boggle.

That's what your more sophisticated approaches plus the ideas on setting delay times lead to: actual traffic with transport vehicles which may be free or en route defining everything, from transport capacity to shipping cost. That would surely be a lot of fun, but would probably put way too much load on the server, even if you model things sketchily.

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