online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?

Creation of a new world

Simcountry: Simcountry Bulletin Board  Creation of a new world

Paul Suter (Golden Rainbow)

Thursday, September 23, 2004 - 03:27 pm Click here to edit this post
The engine to GR is constantly being adjusted - this is a economic focused but with a warfare slant type game in GR anyway - that is good - though 4 game months per day would be more useful.

FB has now been converted to a war world with open warfare about to break out lol. At the very least it will give the dev team data on how a very warfare based world works and what the various statistical and player strategies that are employed as well.

Depending on that things can be tweaked in future.

*no market interventions but with a higher game speed 4 months per day - that way market imbalances will resolve quicker and the gameplay more fluid. It might even bring back some existing players and perhaps keep newbies around longer.
* slaves doing rebels - 8-10 countries.
I think recent changes to the offensive defensive mix have been good - strategic weapons and non combatant units (Seals etc for sneak attacks could be enhanced) - i guess we just wait for the next round of big changes coming. Corparations apparently are getting R and D and advertising elements ??

I would like to also see transferrable products and supplies between state owned corps ie if one company has 1M services and uses 100k per month and another has 0 services and uses 200k per month - id like to be able to trade using cash from one to the next or just a straight transfer say of 500k from company 1 to 2 to balance out shortages - another tactic for players internalising supply and demand and relying less on international at market costs. It would though reduce export revenues though. Which would be an automatic offset and perhaps a 5% penalty cost for transferring of supplies ?

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