| Saturday, September 04, 2004 - 07:22 am |
I believe that the introduction of culture could be a good way to customize countries in Simcountry.com. It could, as a beginning, only affect few factors of the gameplay (e.g. number of housewives and life expectancy), but even this would be enough to make the game much more interesting and different for dofferent countries.
Culture also gives another tool for shifting the economic situation in a country. An example would be an investment in a campaign that would encourage a 3-children family. This would lead to higher birth rates, bigger population and subsequently more workers.
Finally, culture can used as a counter-measure to results of economic development. For instance, rich people can afford properly raising more children (that's what is happening to my country now). But rich people also work a lot outside home and thus tend to have smaller families, which is in fact a shift in their culture.
What do you think of this idea? Is it at all applicable to the game? Is it too complex?
Does it have the potential to make the countries more diverse and balanced without unnecessarily burdening the player with actions on the game?
Culture is an extremely important part of the life of every country in real life.
In Simcountry terms (real life terms) it almost defines:
- number of housewives (economic activity of women)
- birth rates (use of condoms, abortions, preference to size of family)
- number of potential workers for government and corporate jobs (preference for family businesses and self-employment, laziness, anarchism)
- consumption of goods - an enormous effect (different sets of products are preferred by different cultures)
- life expectancy (a healthy or unhealthy lifestyle)
Culture also helps define
- death rates (hygiene, crimes)
- number of students (readiness to let your child gain worldly education)
- age for retirement
- participation in the work force (people in richer countries tend to stay at home and enjoy welfare payments and services more)
- full participation in the work force (the more you earn, the more leisure time, the fewer hours/week you are willing to work)