| Wednesday, March 23, 2005 - 03:49 am |
Here's the text of the original proposal plus W3C's response. This is something that players have been asking for for years and years.
There is an extremely simple fix to the problem W3C mentions below: when the user makes a bid, they put in the maximum they are willing for the proxy bidding system to go up to. This is how ebay works. It's that dirt simple. Thousands of people do this every day on ebay with real dollars, not game $E worth a fraction of a penny. They control their risk by putting in the maximum value they are willing to bid. If that's not enough of an explanation, I would be glad to elaborate.
Proxy Bidding Status: Please read detailed response
Currently, bidding on corps must be continuously monitored, game month to game month. A player must log on constantly to check his/her current bid. The majority of bidding is lost due to the corp. market value increasing while the player is off-line.
Proposal: Permit the player to set a high bid price for the corp. being bid on that will be entered automatically by proxy. Example: Player bids on corp. a max price of 5B $E. The current corp. price is 3B $E. If the corp. value increases during the bid cycle, say to 4.1B $E, the system automatically raises the players bid.
Most bids are lost due to the inherent price increases of corps during the bidding process. This proposal will eliminate that dilemma. Vote YES. Many thanks.
56 gamers voted for the proposal.
17 gamers voted against the proposal.
The proposal has been ACCEPTED.
This proposal was made before in different forms. It obviously make sense. There is however a problem with people that are bidding both sides. Automatic bidding may increase the price very quickly to unrealistic levels that are only intended to create value for one of the bidders and might bankrupt the other intentionally. We currently have no way to control such actions and with game money having real value, we must prevent it.