| Monday, June 23, 2008 - 07:56 pm |
Dub they can be switched on and off if you understand that we are playing a game, with no real consequences. Take the board game axis and allies for example. Players have to play as the axis in order for the game to work. However, the axis committed some of the worst attrocities in human history. So in this particular game, one would have to shut off their principles and fight for the expansion of an evil empire. Another example would be roleplaying games where individuals choose to roleplay as an evil character. One would also have to shut off their principles for the sake of the game. Sim country, in my opinion is a role playing game. The persona I use in the game is so unlike my real personality that most people would be shocked if they really knew me, but I do it for the sake of the game and to make things interesting for myself and everyone involved. One of my biggest problems with Sim country these days is that players take things way too seriously. I think part of the problem is the attachment of real world value to game assets. It causes people to play this as an investment rather than an enjoyable game. I like to think that LDI is playing the game the proper way by treating it as just a bunch of 1s and 0s on a dutch computer. It allows us greater freedom to enjoy aspects of the game that most players shy away from (War mainly), and it also allows us greater liberty to roleplay as any style of persona we choose, whether it be an evil one (see Wild, Sam, Saber, or myself), or as a kind and loving wet blanket (see Barney).