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Devil of Fortune. (Fearless Blue)

Simcountry: Simcountry Bulletin Board  Devil of Fortune. (Fearless Blue)

John Gresham (White Giant)

Wednesday, March 02, 2005 - 10:29 pm Click here to edit this post
I've said it before and I'll say it again: there is a way to calculate losses while keeping attack limits that is fairer to the attacker. Simply lower the quantity of output per measured round of attacks. Make interceptors only able to destroy 1% of their own number in the first round, and similarly reduce the navy fighter's effectiveness in that way. Just make it take more rounds in the air and attack limits can stay in without invincibility.

Well, at 1% it would take 1,000,000 interceptors responding to the attack to be invincible. ^^

But you can do it in a different way that would remove the incrementalism with limits and/or a method that has both sides fire and then both sides take losses.

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