online games, multiplayer games
Simcountry is an Online Digital World where you are the President of a country.
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What is Simcountry?
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What is Simcountry?

"BoB" is evil (White Giant)

Simcountry: Simcountry Bulletin Board  "BoB" is evil (White Giant)

John Gresham (White Giant)

Wednesday, March 02, 2005 - 10:07 pm Click here to edit this post
BK attacked you before I logged on that day, Thomas. (I was initially wondering where all your air force went until I looked at your newspaper) Perhaps with all the interceptor buying you were doing I wouldn't have been able to breach that alone, but I am not very active in this game anyway. I could optimize my military much better than it is and shift resources from relatively useless bombers and RDU to navy fighters. I will probably be buying more Navy Fighters so that I am able to breach larger defenses. This was my first real experience with some of these weapons, and I'm by no means a vet when it comes to naval strategy and mechanics.

What's sad is that I have 4th (5th now, actually) war rank and a pretty large national income and yet I spend very little time on this game, and it even seems that the majority of my corporations have negative market value (the ones that do work well with my auto-settings make up for the ones that do not.) Know how I make up for not winning monthly awards? Do you? By converting my ASSETS into gold coins. Yeah, I haven't paid a real-world buck to play this game, ever. And my country is sustainable. 450B per gold coin? Not too difficult. And I've naturally grown to 52 million pop during all this as well. As well, for awhile I was maintaining a 110-120 welfare index. (It has since dropped to 96.) Your problem is that you don't seem to fully realize the dual nature of this game-- wealth and security are two edges of the same sword. One who does not secure themselves will quickly find themselves dispossessed of their wealth; and vice versa. If I didn't make sure to keep myself wealthy, I'd quickly be dispossessed of my country due to resets or military inflexibility.

You had to ruin the country to acquire it. The infrastructure is nice, but it's a small part of what made the score high. Again, you're basically left with a country that is good for little aside from its population to be sent elsewhere, and you could have gotten that much more easily from a host of other inactive or computer-controlled countries. As any economist would tell you, it's all about the cost/benefit ratio. You could have gotten the same amount of population for a lot less trouble elsewhere, and had a more salvageable country to boot. Instead, God forbid that some players decide not to play the warmonger strategy!

C3s are harder to acquire than your country was, especially when we first declared. They also tend not to have very much population. At all.

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